First Commit
This commit is contained in:
6
.vsconfig
Normal file
6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
||||
944
Assembly-CSharp-Editor.csproj
Normal file
944
Assembly-CSharp-Editor.csproj
Normal file
@@ -0,0 +1,944 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>9.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{F38182D1-1E64-D27E-2B4F-0C8D2BBCF0CF}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2021_3_12;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;USE_SEARCH_EXTENSION_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.16</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Editor:5</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2021.3.12f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Attributes\Editor\ShowLevelAttributeEditor.cs" />
|
||||
<Compile Include="Assets\Attributes\Editor\OnValueChangedEditor.cs" />
|
||||
<Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
|
||||
<Compile Include="Assets\Attributes\Editor\EnumFlagDrawer.cs" />
|
||||
<Compile Include="Assets\Attributes\Editor\AttributesEditor.cs" />
|
||||
<Compile Include="Assets\Attributes\Editor\ReadOnlyEditor.cs" />
|
||||
<Compile Include="Assets\Attributes\Editor\DrawIfPropertyDraw.cs" />
|
||||
<Compile Include="Assets\Attributes\Editor\NavMeshMaskDrawer.cs" />
|
||||
<Compile Include="Assets\Attributes\Editor\ButtonEditor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.NVIDIAModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.QuickSearchModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIBuilderModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||
<HintPath>Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Pdb">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.17.2\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.17.2\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.StandardEvents">
|
||||
<HintPath>Library\PackageCache\com.unity.analytics@3.6.12\AnalyticsStandardEvents\Unity.Analytics.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Editor">
|
||||
<HintPath>Library\PackageCache\com.unity.analytics@3.6.12\Unity.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.17.2\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||
<HintPath>Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Mdb">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||
<HintPath>Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Rocks">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||
<HintPath>Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Tracker">
|
||||
<HintPath>Library\PackageCache\com.unity.analytics@3.6.12\Unity.Analytics.Tracker.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.17.2\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CSharp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Buffers">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Annotations">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Memory">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http.Rtc">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.DispatchProxy">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Purchasing.Common">
|
||||
<HintPath>Library\ScriptAssemblies\Purchasing.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.State.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.SecurityStub">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.SecurityStub.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Advertisements">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Searcher.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Searcher.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Analytics">
|
||||
<HintPath>Library\ScriptAssemblies\Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ShaderGraph.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.Codeless">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.Codeless.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Monetization">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Monetization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PPv2URPConverters">
|
||||
<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Analytics.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Core.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Analytics">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Sprite.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.PlasticSCM.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Core">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Core">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Core.Analytics">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.SecurityCore">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.SecurityCore.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Core.Environments">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.Environments.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.Stores">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.Stores.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.XR.LegacyInputHelpers">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Advertisements.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Advertisements.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Assembly-CSharp.csproj">
|
||||
<Project>{BBED6A60-90F4-9D15-9E1E-85E878581BE5}</Project>
|
||||
<Name>Assembly-CSharp</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
939
Assembly-CSharp.csproj
Normal file
939
Assembly-CSharp.csproj
Normal file
@@ -0,0 +1,939 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>9.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{BBED6A60-90F4-9D15-9E1E-85E878581BE5}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2021_3_12;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;USE_SEARCH_EXTENSION_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.16</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2021.3.12f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemoryComposite\AlbertGhostMemoryComposite.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\Outline\OutlineCollection.cs" />
|
||||
<Compile Include="Assets\SubBaseVariable.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\Outline\Outline2.cs" />
|
||||
<Compile Include="Assets\Attributes\Button.cs" />
|
||||
<Compile Include="Assets\BaseVariableReference.cs" />
|
||||
<Compile Include="Assets\CheckOutlines.cs" />
|
||||
<Compile Include="Assets\Attributes\NavMeshMask.cs" />
|
||||
<Compile Include="Assets\Attributes\EnumFlag.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemory\GhostMemoryLightDirection.cs" />
|
||||
<Compile Include="Assets\SubBaseVariableReference.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\TextureSourceType.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\ScreenFadeFeature.cs" />
|
||||
<Compile Include="Assets\IValueMonitor.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\SourceToDestinationBlitRenderFeature.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemoryComposite\AlbertGhostMemoryCompositeSettingsRef.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemory\AlbertGhostMemory.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemory\AlbertGhostMemorySettings.cs" />
|
||||
<Compile Include="Assets\Attributes\ShowLevelAttribute.cs" />
|
||||
<Compile Include="Assets\ColorVariable.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemoryComposite\AlbertGhostMemoryCompositePass.cs" />
|
||||
<Compile Include="Assets\Attributes\ReadOnly.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\TemporaryCameraTexture\TemporaryCameraCopyTextureRenderFeature.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\GhostObjectBehaviour.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\Outline\OutlineScriptableRenderFeature.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\Outline\ComposeOutlineScriptableRenderFeature.cs" />
|
||||
<Compile Include="Assets\BaseVariable.cs" />
|
||||
<Compile Include="Assets\TutorialInfo\Scripts\Readme.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemory\AlbertGhostMemorySettingsRef.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemoryComposite\AlbertGhostMemoryCompositeSettings.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\GhostObjectCollection.cs" />
|
||||
<Compile Include="Assets\Attributes\DrawIf.cs" />
|
||||
<Compile Include="Assets\Attributes\OnValueChanged.cs" />
|
||||
<Compile Include="Assets\Scripts\RenderPasses\AlbertGhostMemory\AlbertGhostMemoryPass.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Scripts\ScreenFaderComposite.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertGhostMemoryCmdShader.shader" />
|
||||
<None Include="Assets\Shaders\SolidUnlit.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertMemoryBlur.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\TestFakeAlvertGhostMemoryCmdShader.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertMemoryCmdShader.shader" />
|
||||
<None Include="Assets\Scripts\RenderPasses\Outline\Shaders\DepthOnly.shader" />
|
||||
<None Include="Assets\Scripts\RenderPasses\Outline\Shaders\Compose.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertMemoryPaintingComposite.shader" />
|
||||
<None Include="Assets\Scripts\RenderPasses\Outline\Shaders\SolidUnlit.shader" />
|
||||
<None Include="Assets\Scripts\RenderPasses\Outline\Shaders\Blur.shader" />
|
||||
<None Include="Assets\Shaders\DepthOnly.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertMemoryWindowObject.shader" />
|
||||
<None Include="Assets\Shaders\Blur.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertGhostMemoryComposite.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertGhostMemoryBlur.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertGhostMemory.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertGhostMemoryObject.shader" />
|
||||
<None Include="Assets\Golems\Art\StoryItems\NewDollHouse\Prefabs\Shaders\AlbertMemoryComposite.shader" />
|
||||
<None Include="Assets\Shaders\Compose.shader" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.QuickSearchModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIBuilderModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Pdb">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.StandardEvents">
|
||||
<HintPath>Library\PackageCache\com.unity.analytics@3.6.12\AnalyticsStandardEvents\Unity.Analytics.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Editor">
|
||||
<HintPath>Library\PackageCache\com.unity.analytics@3.6.12\Unity.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Mdb">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Cecil.Rocks">
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||
<HintPath>Library\PackageCache\com.unity.visualscripting@1.7.8\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Tracker">
|
||||
<HintPath>Library\PackageCache\com.unity.analytics@3.6.12\Unity.Analytics.Tracker.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Buffers">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Memory">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.DispatchProxy">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Purchasing.Common">
|
||||
<HintPath>Library\ScriptAssemblies\Purchasing.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.State.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.SecurityStub">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.SecurityStub.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Advertisements">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Searcher.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Searcher.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Analytics">
|
||||
<HintPath>Library\ScriptAssemblies\Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ShaderGraph.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.Codeless">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.Codeless.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Monetization">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Monetization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PPv2URPConverters">
|
||||
<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Analytics.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Core.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Analytics">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Sprite.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Flow">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.PlasticSCM.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Core">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Core">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Core.Analytics">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.SecurityCore">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.SecurityCore.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Services.Core.Environments">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Services.Core.Environments.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Purchasing.Stores">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Purchasing.Stores.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.XR.LegacyInputHelpers">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Advertisements.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.Advertisements.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
9
Assembly-CSharp.csproj.user
Normal file
9
Assembly-CSharp.csproj.user
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<NXTargetSerialNumber>%24%28NintendoTargetSerialNumber%29</NXTargetSerialNumber>
|
||||
<NXTargetName>%24%28NintendoTargetName%29</NXTargetName>
|
||||
<NintendoTargetSerialNumber />
|
||||
<NintendoTargetName>Default</NintendoTargetName>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
8
Assets/Attributes.meta
Normal file
8
Assets/Attributes.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07ec690f71a675149a5f21c742a6b8a4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Assets/Attributes/Button.cs
Normal file
23
Assets/Attributes/Button.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds an Inspector Button which Invokes
|
||||
/// decorated methods
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = true)]
|
||||
public class Button : Attribute
|
||||
{
|
||||
public string Ident = "";
|
||||
|
||||
public Button()
|
||||
{
|
||||
}
|
||||
|
||||
public Button(string ident)
|
||||
{
|
||||
Ident = ident;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/Button.cs.meta
Normal file
11
Assets/Attributes/Button.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f89f456d36a348344b864d363f48d953
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
44
Assets/Attributes/DrawIf.cs
Normal file
44
Assets/Attributes/DrawIf.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Draws the field/property ONLY if the compared property compared by the comparison type with the value of comparedValue returns true.
|
||||
/// Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
|
||||
public class DrawIfAttribute : PropertyAttribute
|
||||
{
|
||||
#region Fields
|
||||
|
||||
public string comparedPropertyName { get; private set; }
|
||||
public object comparedValue { get; private set; }
|
||||
public DisablingType disablingType { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Types of comperisons.
|
||||
/// </summary>
|
||||
public enum DisablingType
|
||||
{
|
||||
ReadOnly = 2,
|
||||
DontDraw = 3
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Only draws the field only if a condition is met. Supports enum and bools.
|
||||
/// </summary>
|
||||
/// <param name="comparedPropertyName">The name of the property that is being compared (case sensitive).</param>
|
||||
/// <param name="comparedValue">The value the property is being compared to.</param>
|
||||
/// <param name="disablingType">The type of disabling that should happen if the condition is NOT met. Defaulted to DisablingType.DontDraw.</param>
|
||||
public DrawIfAttribute(string comparedPropertyName, object comparedValue, DisablingType disablingType = DisablingType.DontDraw)
|
||||
{
|
||||
this.comparedPropertyName = comparedPropertyName;
|
||||
this.comparedValue = comparedValue;
|
||||
this.disablingType = disablingType;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/DrawIf.cs.meta
Normal file
11
Assets/Attributes/DrawIf.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50c83007ce1d47648bcadd778ed48e91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Attributes/Editor.meta
Normal file
8
Assets/Attributes/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de1de1091ea1b8d4ba479915afce8358
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
35
Assets/Attributes/Editor/AttributesEditor.cs
Normal file
35
Assets/Attributes/Editor/AttributesEditor.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Golems
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom Editor for All Objects.
|
||||
/// Checks for any custom RS Attributes.
|
||||
/// *F Odin*
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(Object), true)]
|
||||
public partial class AttributesEditor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
//
|
||||
// Button Attribute for automatic Inspector Buttons on
|
||||
//
|
||||
OnInspectorGUIButtonAttribute();
|
||||
//
|
||||
// OnValueChanged Attribute for callback on Field Value Changes
|
||||
//
|
||||
OnInspectorGUIOnValueChangedAttribute();
|
||||
|
||||
//
|
||||
// ShowLevelAttribute
|
||||
//
|
||||
OnInspectorGUIShowLevelAttribute();
|
||||
base.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/Editor/AttributesEditor.cs.meta
Normal file
11
Assets/Attributes/Editor/AttributesEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 027fb565513fdd248b0c17fc81c6ca53
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
184
Assets/Attributes/Editor/ButtonEditor.cs
Normal file
184
Assets/Attributes/Editor/ButtonEditor.cs
Normal file
@@ -0,0 +1,184 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Golems.Attributes;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Golems
|
||||
{
|
||||
public partial class AttributesEditor
|
||||
{
|
||||
private const BindingFlags k_ButtonBindingFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public |
|
||||
BindingFlags.NonPublic;
|
||||
|
||||
/// <summary>
|
||||
/// Map between Method names and parameters for Methods
|
||||
/// </summary>
|
||||
private Dictionary<string, object[]> m_Parameters = new Dictionary<string, object[]>();
|
||||
|
||||
private void OnInspectorGUIButtonAttribute ()
|
||||
{
|
||||
var methods = target.GetType().GetMethods(k_ButtonBindingFlags);
|
||||
|
||||
//
|
||||
// Search for Button Attribute within Each Method on this Object
|
||||
//
|
||||
for (int i = 0, counti = methods.Length; i < counti; ++i)
|
||||
{
|
||||
var method = methods[i];
|
||||
var buttonAttribute = method.GetCustomAttribute<Button>(false);
|
||||
if (buttonAttribute == null)
|
||||
continue;
|
||||
|
||||
var name = string.IsNullOrEmpty(buttonAttribute.Ident) ? method.Name : buttonAttribute.Ident;
|
||||
//
|
||||
// Invoke Method with parms on button pressed
|
||||
//
|
||||
if (GUILayout.Button(name))
|
||||
{
|
||||
m_Parameters.TryGetValue(name, out var parms);
|
||||
if (parms != null)
|
||||
{
|
||||
var p = new List<object>();
|
||||
for (int j = 0, countj = parms.Length; j < countj; ++j)
|
||||
{
|
||||
p.Add(parms[j]);
|
||||
//
|
||||
// Skip over array size
|
||||
//
|
||||
if (parms[j].GetType().IsArray) ++j;
|
||||
}
|
||||
method.Invoke(target, p.ToArray());
|
||||
} else method.Invoke(target, parms);
|
||||
}
|
||||
EditorGUI.indentLevel++;
|
||||
SetUpParameters(name, method);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up Parameters for use on Method Invocation
|
||||
/// </summary>
|
||||
private void SetUpParameters(string name, MethodInfo method)
|
||||
{
|
||||
var parameterInfo = method.GetParameters();
|
||||
if (parameterInfo.Length <= 0) return;
|
||||
|
||||
//
|
||||
// Check if Method has already has its parameters setup.
|
||||
// If not create a new array and add to dict.
|
||||
//
|
||||
if (!m_Parameters.TryGetValue(name, out var parameters))
|
||||
{
|
||||
var p = new List<object>(parameterInfo.Length);
|
||||
for (int i = 0, counti = parameterInfo.Length; i < counti; ++i)
|
||||
{
|
||||
p.Add(default);
|
||||
|
||||
//
|
||||
// If we have an Array add an additional parameter for size
|
||||
//
|
||||
if (parameterInfo[i].ParameterType.IsArray)
|
||||
{
|
||||
p.Add(default);
|
||||
}
|
||||
}
|
||||
m_Parameters.Add(name, p.ToArray());
|
||||
}
|
||||
|
||||
if (parameters == null) return;
|
||||
|
||||
//
|
||||
// Iterate over each parameter and set up relevant display Field.
|
||||
//
|
||||
for (int i = 0, counti = parameters.Length, pi = 0; i < counti; ++i, ++pi)
|
||||
{
|
||||
var paramName = parameterInfo[pi].Name;
|
||||
if (parameterInfo[pi].ParameterType == typeof(int))
|
||||
{
|
||||
int val = parameters[i] == null ? 0 : (int)parameters[i];
|
||||
parameters[i] = EditorGUILayout.IntField(paramName, val);
|
||||
}
|
||||
else if (parameterInfo[pi].ParameterType == typeof(float))
|
||||
{
|
||||
float val = parameters[i] == null ? 0 : (float)parameters[i];
|
||||
parameters[i] = EditorGUILayout.FloatField(paramName, val);
|
||||
}
|
||||
else if (parameterInfo[pi].ParameterType == typeof(string))
|
||||
{
|
||||
string val = String.IsNullOrEmpty((string)parameters[i]) ? "" : (string)parameters[i];
|
||||
parameters[i] = EditorGUILayout.TextField(paramName, val);
|
||||
}
|
||||
else if (parameterInfo[pi].ParameterType == typeof(bool))
|
||||
{
|
||||
bool val = parameters[i] != null && (bool)parameters[i];
|
||||
parameters[i] = EditorGUILayout.Toggle(paramName, val);
|
||||
}
|
||||
else if (parameterInfo[pi].ParameterType == typeof(char))
|
||||
{
|
||||
string val = "";
|
||||
if (parameters[i] != null)
|
||||
{
|
||||
val = ((char)parameters[i]).ToString();
|
||||
}
|
||||
|
||||
val = EditorGUILayout.TextField(paramName, val);
|
||||
if (!String.IsNullOrEmpty(val))
|
||||
{
|
||||
parameters[i] = val[0];
|
||||
}
|
||||
}
|
||||
else if (parameterInfo[pi].ParameterType == typeof(Sprite))
|
||||
{
|
||||
Sprite val = parameters[i] != null ? (Sprite)parameters[i] : default;
|
||||
parameters[i] = EditorGUILayout.ObjectField(paramName, val, typeof(Sprite), false) as Sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// GameObject Array support - copy me around if we want more Inspector Button Arrays
|
||||
//
|
||||
if (parameterInfo[pi].ParameterType.IsArray)
|
||||
{
|
||||
//
|
||||
// We can Safely assume next item is index
|
||||
//
|
||||
var arraySizeIndex = i + 1;
|
||||
int size = parameters[arraySizeIndex] == null ? 0 : (int)parameters[arraySizeIndex];
|
||||
parameters[arraySizeIndex] = EditorGUILayout.IntField($"{paramName} Size: ", size);
|
||||
|
||||
var arrayParameter = (GameObject[]) parameters[i] ?? new GameObject[0];
|
||||
|
||||
if (arrayParameter.Length != size)
|
||||
{
|
||||
Array.Resize(ref arrayParameter, size);
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
for (int j = 0, countj = size; j < countj; ++j)
|
||||
{
|
||||
GameObject val = arrayParameter[j] == null ? default : arrayParameter[j];
|
||||
arrayParameter[j] = EditorGUILayout.ObjectField($"{paramName} - {j}", val, typeof(UnityEngine.GameObject), true) as GameObject;
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
parameters[i] = arrayParameter;
|
||||
|
||||
//
|
||||
// Advance an extra step to skip Array size
|
||||
//
|
||||
++i;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject val = (UnityEngine.GameObject) parameters[i];
|
||||
parameters[i] = EditorGUILayout.ObjectField(paramName, val, parameterInfo[pi].ParameterType, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/Editor/ButtonEditor.cs.meta
Normal file
11
Assets/Attributes/Editor/ButtonEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc40108d26c2d2a4e97b205ed11e0666
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
77
Assets/Attributes/Editor/DrawIfPropertyDraw.cs
Normal file
77
Assets/Attributes/Editor/DrawIfPropertyDraw.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
/// <summary>
|
||||
/// Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
|
||||
/// </summary>
|
||||
[CustomPropertyDrawer(typeof(DrawIfAttribute))]
|
||||
public class DrawIfPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
#region Fields
|
||||
|
||||
// Reference to the attribute on the property.
|
||||
DrawIfAttribute drawIf;
|
||||
|
||||
// Field that is being compared.
|
||||
SerializedProperty comparedField;
|
||||
|
||||
#endregion
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
if (!ShowMe(property) && drawIf.disablingType == DrawIfAttribute.DisablingType.DontDraw)
|
||||
return 0f;
|
||||
|
||||
// The height of the property should be defaulted to the default height.
|
||||
return base.GetPropertyHeight(property, label);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Errors default to showing the property.
|
||||
/// </summary>
|
||||
private bool ShowMe(SerializedProperty property)
|
||||
{
|
||||
drawIf = attribute as DrawIfAttribute;
|
||||
// Replace propertyname to the value from the parameter
|
||||
string path = property.propertyPath.Contains(".") ? System.IO.Path.ChangeExtension(property.propertyPath, drawIf.comparedPropertyName) : drawIf.comparedPropertyName;
|
||||
|
||||
comparedField = property.serializedObject.FindProperty(path);
|
||||
|
||||
if (comparedField == null)
|
||||
{
|
||||
Debug.LogError("Cannot find property with name: " + path);
|
||||
return true;
|
||||
}
|
||||
|
||||
// get the value & compare based on types
|
||||
switch (comparedField.type)
|
||||
{ // Possible extend cases to support your own type
|
||||
case "bool":
|
||||
return comparedField.boolValue.Equals(drawIf.comparedValue);
|
||||
case "Enum":
|
||||
return comparedField.enumValueIndex.Equals((int)drawIf.comparedValue);
|
||||
default:
|
||||
Debug.LogError("Error: " + comparedField.type + " is not supported of " + path);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
// If the condition is met, simply draw the field.
|
||||
if (ShowMe(property))
|
||||
{
|
||||
EditorGUI.PropertyField(position, property, new GUIContent($"{property.displayName}:"));
|
||||
} //...check if the disabling type is read only. If it is, draw it disabled
|
||||
else if (drawIf.disablingType == DrawIfAttribute.DisablingType.ReadOnly)
|
||||
{
|
||||
GUI.enabled = false;
|
||||
EditorGUI.PropertyField(position, property);
|
||||
GUI.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/Editor/DrawIfPropertyDraw.cs.meta
Normal file
11
Assets/Attributes/Editor/DrawIfPropertyDraw.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 055d2af24e193c44e85989dfd4427361
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
47
Assets/Attributes/Editor/EnumFlagDrawer.cs
Normal file
47
Assets/Attributes/Editor/EnumFlagDrawer.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Golems
|
||||
{
|
||||
// http://wiki.unity3d.com/index.php?title=EnumFlagPropertyDrawer&oldid=19986S
|
||||
[CustomPropertyDrawer(typeof(EnumFlagAttribute))]
|
||||
public class EnumFlagDrawer : PropertyDrawer
|
||||
{
|
||||
private const BindingFlags k_BindingFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public |
|
||||
BindingFlags.NonPublic;
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EnumFlagAttribute flagSettings = (EnumFlagAttribute) attribute;
|
||||
Enum targetEnum = GetBaseProperty<Enum>(property);
|
||||
|
||||
string propName = flagSettings.AttributeName;
|
||||
if (string.IsNullOrEmpty(propName))
|
||||
propName = property.name;
|
||||
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
Enum enumNew = EditorGUI.EnumFlagsField(position, propName, targetEnum);
|
||||
property.intValue = (int) Convert.ChangeType(enumNew, targetEnum.GetType());
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
static T GetBaseProperty<T>(SerializedProperty prop)
|
||||
{
|
||||
// Separate the steps it takes to get to this property
|
||||
string[] separatedPaths = prop.propertyPath.Split('.');
|
||||
|
||||
// Go down to the root of this serialized property
|
||||
System.Object reflectionTarget = prop.serializedObject.targetObject as object;
|
||||
// Walk down the path to get the target object
|
||||
foreach (var path in separatedPaths)
|
||||
{
|
||||
FieldInfo fieldInfo = reflectionTarget.GetType().GetField(path, k_BindingFlags);
|
||||
reflectionTarget = fieldInfo.GetValue(reflectionTarget);
|
||||
}
|
||||
|
||||
return (T) reflectionTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/Editor/EnumFlagDrawer.cs.meta
Normal file
11
Assets/Attributes/Editor/EnumFlagDrawer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04325198546078740b805eccad279563
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
35
Assets/Attributes/Editor/NavMeshMaskDrawer.cs
Normal file
35
Assets/Attributes/Editor/NavMeshMaskDrawer.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(NavMeshMaskAttribute))]
|
||||
public class NavMeshMaskDrawer : PropertyDrawer
|
||||
{
|
||||
// Draw the property inside the given rect
|
||||
public override void OnGUI(Rect position, SerializedProperty serializedProperty, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
string[] navMeshAreaNames = GameObjectUtility.GetNavMeshAreaNames();
|
||||
int navMeshArea = serializedProperty.intValue;
|
||||
int selectedIndex = -1;
|
||||
for (int i = 0; i < navMeshAreaNames.Length; i++)
|
||||
{
|
||||
if (GameObjectUtility.GetNavMeshAreaFromName(navMeshAreaNames[i]) == navMeshArea)
|
||||
{
|
||||
selectedIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int num = EditorGUI.Popup(position, "Navigation Area", selectedIndex, navMeshAreaNames);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
int navMeshAreaFromName = GameObjectUtility.GetNavMeshAreaFromName(navMeshAreaNames[num]);
|
||||
serializedProperty.intValue = navMeshAreaFromName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/Editor/NavMeshMaskDrawer.cs.meta
Normal file
11
Assets/Attributes/Editor/NavMeshMaskDrawer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 85aa6985c75db0041a410a92859bf2c7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
75
Assets/Attributes/Editor/OnValueChangedEditor.cs
Normal file
75
Assets/Attributes/Editor/OnValueChangedEditor.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Golems.Attributes;
|
||||
|
||||
namespace Golems
|
||||
{
|
||||
public partial class AttributesEditor
|
||||
{
|
||||
const BindingFlags k_OnValChangedFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
|
||||
private Dictionary<string, object> m_Fields = new Dictionary<string, object>();
|
||||
|
||||
private void OnInspectorGUIOnValueChangedAttribute()
|
||||
{
|
||||
var targetType = target.GetType();
|
||||
var fields = targetType.GetFields(k_OnValChangedFlags);
|
||||
//
|
||||
// Search for OnValueChanged Attribute on Each Field on this Object
|
||||
//
|
||||
for (int i = 0, counti = fields.Length; i < counti; ++i)
|
||||
{
|
||||
var field = fields[i];
|
||||
var onValueChangedAttribute = field.GetCustomAttribute<OnValueChanged>();
|
||||
|
||||
//
|
||||
// If we find an attribute and haven't already included it in m_Fields, include it!
|
||||
//
|
||||
if (onValueChangedAttribute == null || m_Fields.TryGetValue(field.Name, out var fieldValue)) continue;
|
||||
var method = targetType.GetMethod(onValueChangedAttribute.Method, k_ButtonBindingFlags);
|
||||
|
||||
if (method != null)
|
||||
{
|
||||
m_Fields.Add(field.Name, field.GetValue(this.target));
|
||||
}
|
||||
}
|
||||
|
||||
var changed = new List<Action>();
|
||||
|
||||
//
|
||||
// Now check all our found Fields and see if a value has changed
|
||||
//
|
||||
foreach (var fieldValueKeypair in m_Fields)
|
||||
{
|
||||
//
|
||||
// Retrieve the FieldInfo for the cached field name
|
||||
//
|
||||
var fieldInfo = targetType.GetField(fieldValueKeypair.Key, k_OnValChangedFlags);
|
||||
if (fieldInfo == null) continue;
|
||||
|
||||
//
|
||||
// Detect any change?
|
||||
//
|
||||
var currentValue = fieldInfo.GetValue(target);
|
||||
if (currentValue != null && currentValue.Equals(fieldValueKeypair.Value) ||
|
||||
currentValue == null && fieldValueKeypair.Value == null) continue;
|
||||
|
||||
var key = fieldValueKeypair.Key;
|
||||
changed.Add(() => { m_Fields[key] = currentValue; });
|
||||
|
||||
// ...a bit lazy, probably should cache this stuff but here we are :(
|
||||
var onValueChangedAttribute = fieldInfo.GetCustomAttribute<OnValueChanged>();
|
||||
if (onValueChangedAttribute == null) continue;
|
||||
|
||||
var method = targetType.GetMethod(onValueChangedAttribute.Method, k_ButtonBindingFlags);
|
||||
method?.Invoke(target, null);
|
||||
}
|
||||
|
||||
//
|
||||
// Update m_Fields which have been changed
|
||||
//
|
||||
changed.ForEach(x => x.Invoke());
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/Editor/OnValueChangedEditor.cs.meta
Normal file
11
Assets/Attributes/Editor/OnValueChangedEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 595d2059fa7c03f4c8c5601e985467cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
15
Assets/Attributes/Editor/ReadOnlyEditor.cs
Normal file
15
Assets/Attributes/Editor/ReadOnlyEditor.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Golems.Attributes;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Golems
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(ReadOnly))]
|
||||
public class ReadOnlyPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.LabelField(position, $"{property.displayName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Attributes/Editor/ReadOnlyEditor.cs.meta
Normal file
3
Assets/Attributes/Editor/ReadOnlyEditor.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 419c0496451345568582194a3ca84016
|
||||
timeCreated: 1629738460
|
||||
15
Assets/Attributes/Editor/ShowLevelAttributeEditor.cs
Normal file
15
Assets/Attributes/Editor/ShowLevelAttributeEditor.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Golems.Attributes;
|
||||
|
||||
namespace Golems
|
||||
{
|
||||
public partial class AttributesEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Show the ShowLevelAttributes
|
||||
/// </summary>
|
||||
private void OnInspectorGUIShowLevelAttribute()
|
||||
{
|
||||
ShowLevelAttribute.EditorShowLevelInfo(target, "<color=green>Level info</color>");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a10473fb25a4548a133b600bdb80984
|
||||
timeCreated: 1645812805
|
||||
19
Assets/Attributes/EnumFlag.cs
Normal file
19
Assets/Attributes/EnumFlag.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Golems
|
||||
{
|
||||
// http://wiki.unity3d.com/index.php?title=EnumFlagPropertyDrawer&oldid=19986S
|
||||
public class EnumFlagAttribute : PropertyAttribute
|
||||
{
|
||||
public string AttributeName;
|
||||
|
||||
public EnumFlagAttribute()
|
||||
{
|
||||
}
|
||||
|
||||
public EnumFlagAttribute(string name)
|
||||
{
|
||||
AttributeName = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/EnumFlag.cs.meta
Normal file
11
Assets/Attributes/EnumFlag.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06d3d8b981898964da953a3cdce0bd42
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
39
Assets/Attributes/NavMeshMask.cs
Normal file
39
Assets/Attributes/NavMeshMask.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(NavMeshMaskAttribute))]
|
||||
public class NavMeshMaskDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty serializedProperty, GUIContent label)
|
||||
{
|
||||
float width = position.width;
|
||||
position.width = EditorGUIUtility.labelWidth;
|
||||
EditorGUI.PrefixLabel(position, label);
|
||||
|
||||
string[] areaNames = GameObjectUtility.GetNavMeshAreaNames();
|
||||
int mask = serializedProperty.intValue;
|
||||
position.x += EditorGUIUtility.labelWidth;
|
||||
position.width = width - EditorGUIUtility.labelWidth;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
mask = EditorGUI.MaskField(position, mask, areaNames);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedProperty.intValue = mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
|
||||
public class NavMeshMaskAttribute : PropertyAttribute // if there are build issues move the NavMeshMaskAttribute class out of the unity editor folder
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
Assets/Attributes/NavMeshMask.cs.meta
Normal file
11
Assets/Attributes/NavMeshMask.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66f5c29600cacf64892081213937119e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/Attributes/OnValueChanged.cs
Normal file
22
Assets/Attributes/OnValueChanged.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
/// <summary>
|
||||
/// OnValueChange Attribute Invokes
|
||||
/// passed Method when Field Value is changed.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
|
||||
public class OnValueChanged : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// Method to Invoke when Value change detected
|
||||
/// </summary>
|
||||
public string Method { get; private set; } = "";
|
||||
|
||||
public OnValueChanged(string method)
|
||||
{
|
||||
Method = method;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Attributes/OnValueChanged.cs.meta
Normal file
11
Assets/Attributes/OnValueChanged.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f31eac74bacac3c4f8138e10208ac952
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
11
Assets/Attributes/ReadOnly.cs
Normal file
11
Assets/Attributes/ReadOnly.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
|
||||
public class ReadOnly : PropertyAttribute
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
3
Assets/Attributes/ReadOnly.cs.meta
Normal file
3
Assets/Attributes/ReadOnly.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b36eef4ba5e4a7290eab96d800a0c78
|
||||
timeCreated: 1629738411
|
||||
147
Assets/Attributes/ShowLevelAttribute.cs
Normal file
147
Assets/Attributes/ShowLevelAttribute.cs
Normal file
@@ -0,0 +1,147 @@
|
||||
using System;
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace Golems.Attributes
|
||||
{
|
||||
/// <summary>
|
||||
/// Show the EditorInspectableLevel property on the field.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class ShowLevelAttribute : Attribute
|
||||
{
|
||||
public bool ShowWhenNotPlaying
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public ShowLevelAttribute()
|
||||
{
|
||||
ShowWhenNotPlaying = false;
|
||||
}
|
||||
|
||||
public ShowLevelAttribute(bool showWhenNotPlaying)
|
||||
{
|
||||
ShowWhenNotPlaying = showWhenNotPlaying;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private const BindingFlags k_ShowLevelBindingFlags = BindingFlags.Public | BindingFlags.NonPublic |
|
||||
BindingFlags.Instance | BindingFlags.DeclaredOnly;
|
||||
|
||||
private static readonly List<FieldInfo> s_Fields = new List<FieldInfo>();
|
||||
|
||||
private static GUIStyle s_LabelStyle = null;
|
||||
|
||||
private const string k_EditorLevelProperty = "EditorInspectableLevel";
|
||||
|
||||
public static void EditorShowLevelInfo(UnityEngine.Object target, string label)
|
||||
{
|
||||
s_Fields.Clear();
|
||||
|
||||
GetShowLevelAttributeFields(target, s_Fields, EditorApplication.isPlaying);
|
||||
|
||||
if (s_Fields.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(label))
|
||||
{
|
||||
if (s_LabelStyle == null)
|
||||
{
|
||||
s_LabelStyle = EditorStyles.boldLabel;
|
||||
s_LabelStyle.richText = true;
|
||||
}
|
||||
EditorGUILayout.LabelField(label, s_LabelStyle);
|
||||
}
|
||||
|
||||
var origIndent = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel += 1;
|
||||
for (int i = 0; i < s_Fields.Count; i++)
|
||||
{
|
||||
var field = s_Fields[i];
|
||||
|
||||
var niceName = ObjectNames.NicifyVariableName(field.Name);
|
||||
var fieldValue = field.GetValue(target);
|
||||
if (fieldValue != null)
|
||||
{
|
||||
var levelProperty = GetLevelNoSideEffectsProperty(fieldValue);
|
||||
|
||||
if (levelProperty != null)
|
||||
{
|
||||
var levelValue = levelProperty.GetValue(fieldValue);
|
||||
var level = levelValue;
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField($"{niceName} does not implement LevelNoSideEffects");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField($"{niceName} is null");
|
||||
}
|
||||
}
|
||||
EditorGUI.indentLevel = origIndent;
|
||||
}
|
||||
|
||||
private static void GetShowLevelAttributeFields(object target, List<FieldInfo> resList, bool appPlaying)
|
||||
{
|
||||
int count = 0;
|
||||
for (var currentType = target.GetType(); currentType != null; currentType = currentType.BaseType)
|
||||
{
|
||||
if (count == 100)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var fields = currentType.GetFields(k_ShowLevelBindingFlags);
|
||||
|
||||
//
|
||||
// Search for ShowLevelAttribute within each field on this Object
|
||||
//
|
||||
for (int i = 0, counti = fields.Length; i < counti; ++i)
|
||||
{
|
||||
var field = fields[i];
|
||||
var showLevelAttribute = field.GetCustomAttribute<ShowLevelAttribute>(true);
|
||||
if (showLevelAttribute == null)
|
||||
continue;
|
||||
|
||||
if (!appPlaying && !showLevelAttribute.ShowWhenNotPlaying)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
resList.Add(field);
|
||||
}
|
||||
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
private static PropertyInfo GetLevelNoSideEffectsProperty(object fieldValue)
|
||||
{
|
||||
var properties = fieldValue.GetType().GetProperties(BindingFlags.GetProperty |
|
||||
BindingFlags.Public | BindingFlags.Instance);
|
||||
|
||||
for (int i = 0; i < properties.Length; i++)
|
||||
{
|
||||
var property = properties[i];
|
||||
|
||||
if (k_EditorLevelProperty.CompareTo(property.Name) == 0)
|
||||
{
|
||||
return property;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
3
Assets/Attributes/ShowLevelAttribute.cs.meta
Normal file
3
Assets/Attributes/ShowLevelAttribute.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39074075b7a640d2913b2dbdfed4d978
|
||||
timeCreated: 1645812118
|
||||
254
Assets/BaseVariable.cs
Normal file
254
Assets/BaseVariable.cs
Normal file
@@ -0,0 +1,254 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using Golems.Attributes;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace RogueUtils.Data
|
||||
{
|
||||
public abstract class BaseVariable<T> : SubBaseVariable, IValueMonitor<T>
|
||||
#if UNITY_EDITOR
|
||||
, ISerializationCallbackReceiver
|
||||
#endif
|
||||
{
|
||||
//
|
||||
// NOTE: you cannot have Editor only serialised fields in Generics, it will crash a build
|
||||
// see https://issuetracker.unity3d.com/issues/serialization-layout-error-thrown-in-build-when-using-generic-classes-with-fields-that-only-exist-in-the-editor
|
||||
//
|
||||
[Multiline] public string m_Description = "";
|
||||
|
||||
[SerializeField] protected T m_Value;
|
||||
|
||||
// DW: Lets re-implement this down the line
|
||||
/*#if UNITY_EDITOR
|
||||
[NonSerialized]
|
||||
[ShowInInspector]
|
||||
[OnValueChanged("BaseHandleEditorValueChange")]
|
||||
[LabelText("Value")]
|
||||
//
|
||||
// This is an inspector editable version of the value
|
||||
//
|
||||
protected T m_EditorValue;
|
||||
#endif*/
|
||||
|
||||
/// <summary>
|
||||
/// The reason for the m_ZeroOnExitPlayMode is that it is an Unity Editor only feature and
|
||||
/// resets the Variable value so that Git does not see a bunch of changes to runtime
|
||||
/// ScriptableObject Variables
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
protected bool m_DefaultOnExitPlayMode = false;
|
||||
|
||||
private event EventHandler<OnChangeEventArgs> InternalOnChange;
|
||||
|
||||
public event EventHandler<OnChangeEventArgs> OnChange
|
||||
{
|
||||
add
|
||||
{
|
||||
InternalOnChange += value;
|
||||
}
|
||||
|
||||
remove
|
||||
{
|
||||
InternalOnChange -= value;
|
||||
}
|
||||
}
|
||||
|
||||
public class OnChangeEventArgs : EventArgs
|
||||
{
|
||||
public T OldValue { get; private set; }
|
||||
|
||||
public T NewValue { get; private set; }
|
||||
|
||||
public OnChangeEventArgs(T value)
|
||||
{
|
||||
OldValue = value;
|
||||
NewValue = value;
|
||||
}
|
||||
|
||||
public OnChangeEventArgs(T oldValue, T newValue)
|
||||
{
|
||||
OldValue = oldValue;
|
||||
NewValue = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual T DefaultValue
|
||||
{
|
||||
get => default;
|
||||
}
|
||||
|
||||
public virtual T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Value;
|
||||
}
|
||||
set
|
||||
{
|
||||
T oldValue = m_Value;
|
||||
m_Value = value;
|
||||
/*#if UNITY_EDITOR
|
||||
m_EditorValue = m_Value;
|
||||
#endif*/
|
||||
BaseHandleValueChange();
|
||||
InternalOnChange?.Invoke(this, new OnChangeEventArgs(oldValue, m_Value));
|
||||
}
|
||||
}
|
||||
|
||||
[Button]
|
||||
public void ForceOnChange()
|
||||
{
|
||||
InternalOnChange?.Invoke(this, new OnChangeEventArgs(m_Value));
|
||||
}
|
||||
|
||||
public override TValue GetValue<TValue>()
|
||||
{
|
||||
var value = Value;
|
||||
if (value is TValue theValue)
|
||||
{
|
||||
return theValue;
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public override object GetValueUntyped()
|
||||
{
|
||||
return Value;
|
||||
}
|
||||
|
||||
public override void SetValueUntyped(object value)
|
||||
{
|
||||
if (value is T theValue)
|
||||
{
|
||||
Value = theValue;
|
||||
}
|
||||
}
|
||||
|
||||
public void MonitoredValueChanged(T value, T _)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged += HandlePlayModeStateChange;
|
||||
#endif
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged -= HandlePlayModeStateChange;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void HandlePlayModeStateChange(PlayModeStateChange stateChange)
|
||||
{
|
||||
bool doDefaultValue = false;
|
||||
switch (stateChange)
|
||||
{
|
||||
case PlayModeStateChange.EnteredEditMode:
|
||||
break;
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
break;
|
||||
case PlayModeStateChange.EnteredPlayMode:
|
||||
break;
|
||||
case PlayModeStateChange.ExitingPlayMode:
|
||||
doDefaultValue = m_DefaultOnExitPlayMode;
|
||||
break;
|
||||
}
|
||||
|
||||
if (doDefaultValue)
|
||||
{
|
||||
var defaultValue = DefaultValue;
|
||||
//Undo.RecordObject(this, $"{name}: Clearing list");
|
||||
m_Value = defaultValue;
|
||||
#if UNITY_EDITOR
|
||||
// m_EditorValue = m_Value;
|
||||
#endif
|
||||
//
|
||||
// Marking this dirty so Unity sees the value is its default value
|
||||
// JJA: Doing this means the user has to manually save otherwise the Dirty flag carries over to the next time
|
||||
// Play is hit, causing it to save with the value it has after entering play mode (ie the runtime, not default value).
|
||||
// Bottom line: There is no need to set this dirty, as play mode changes aren't saved and by changing it back to default on exit we already avoid any chance of a runtime value being saved later
|
||||
// EditorUtility.SetDirty(this);
|
||||
}
|
||||
|
||||
AdditionalHandlePlayModeStateChange(stateChange);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do any additional changes needed when changing PlayMode.
|
||||
/// NOTE: any override must be surrounded by #if UNITY_EDITOR as it is Editor only.
|
||||
/// </summary>
|
||||
/// <param name="stateChange"></param>
|
||||
protected virtual void AdditionalHandlePlayModeStateChange(PlayModeStateChange stateChange)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("CodeQuality", "IDE0051:Remove unused private members", Justification = "Odin")]
|
||||
private void BaseHandleEditorValueChange()
|
||||
{
|
||||
HandleEditorValueChange();
|
||||
//
|
||||
// Marking this dirty so Unity sees the value change
|
||||
//
|
||||
EditorUtility.SetDirty(this);
|
||||
}
|
||||
|
||||
protected virtual void HandleEditorValueChange()
|
||||
{
|
||||
//Value = m_EditorValue;
|
||||
}
|
||||
|
||||
// [BoxGroup("Debug/Listeners")]
|
||||
// [HideIf("@this.m_InspectorValueListeners == null || this.m_InspectorValueListeners.Count == 0")]
|
||||
// [Button("Log Listeners")]
|
||||
private void LogListListeners()
|
||||
{
|
||||
var listeners = InternalOnChange?.GetInvocationList();
|
||||
|
||||
if (listeners == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
foreach (var listener in listeners)
|
||||
{
|
||||
builder.AppendLine(string.Format("{0}: listener {1}", name, listener));
|
||||
}
|
||||
Debug.Log(builder.ToString());
|
||||
}
|
||||
#endif
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (m_Value == null)
|
||||
{
|
||||
return name + " (null)";
|
||||
}
|
||||
return name + " (" + m_Value.ToString() + ")";
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void OnBeforeSerialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterDeserialize()
|
||||
{
|
||||
//m_EditorValue = m_Value;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/BaseVariable.cs.meta
Normal file
11
Assets/BaseVariable.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 025416d8b9c2cfd47bc2f404a9198e4a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
314
Assets/BaseVariableReference.cs
Normal file
314
Assets/BaseVariableReference.cs
Normal file
@@ -0,0 +1,314 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace RogueUtils.Data
|
||||
{
|
||||
public abstract class BaseVariableReference<TVariable, TValue> : SubBaseVariableReference where TVariable : BaseVariable<TValue>
|
||||
{
|
||||
//
|
||||
[Multiline]
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("description")]
|
||||
public string m_Description = "";
|
||||
|
||||
[SerializeField]
|
||||
[HideInInspector]
|
||||
protected TVariable m_Variable;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
//
|
||||
// This is what appear in the inspector as the variable.
|
||||
// It is separate so that Inspector changes can go through the this.Value = new variable instance
|
||||
// code path.
|
||||
//
|
||||
//[ShowInInspector]
|
||||
//[OnValueChanged("BaseHandleEditorVariableChange")]
|
||||
protected TVariable m_InspectorVariable;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// The reason for the m_ZeroOnExitPlayMode is that it is an Unity Editor only feature and
|
||||
/// resets the Variable value so that Git does not see a bunch of changes to runtime
|
||||
/// ScriptableObject Variables
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
protected bool m_DefaultOnExitPlayMode = false;
|
||||
|
||||
|
||||
private event EventHandler InternalOnVariableChange;
|
||||
protected event EventHandler<BaseVariable<TValue>.OnChangeEventArgs> InternalOnReferencedValueChange;
|
||||
protected event EventHandler<BaseVariable<TValue>.OnChangeEventArgs> InternalOnValueChange;
|
||||
|
||||
public event EventHandler OnVariableChange
|
||||
{
|
||||
// Not thread safe.
|
||||
// Will add tracking of subscribers
|
||||
add
|
||||
{
|
||||
InternalOnVariableChange += value;
|
||||
}
|
||||
|
||||
remove
|
||||
{
|
||||
InternalOnVariableChange -= value;
|
||||
}
|
||||
}
|
||||
|
||||
public event EventHandler<BaseVariable<TValue>.OnChangeEventArgs> OnReferencedValueChange
|
||||
{
|
||||
// Not thread safe.
|
||||
// Will add tracking of subscribers
|
||||
add
|
||||
{
|
||||
InternalOnReferencedValueChange += value;
|
||||
}
|
||||
|
||||
remove
|
||||
{
|
||||
InternalOnReferencedValueChange -= value;
|
||||
}
|
||||
}
|
||||
|
||||
public event EventHandler<BaseVariable<TValue>.OnChangeEventArgs> OnValueChange
|
||||
{
|
||||
// Not thread safe.
|
||||
// Will add tracking of subscribers
|
||||
add
|
||||
{
|
||||
InternalOnValueChange += value;
|
||||
}
|
||||
|
||||
remove
|
||||
{
|
||||
InternalOnValueChange -= value;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual TVariable DefaultVariable
|
||||
{
|
||||
get => default;
|
||||
}
|
||||
|
||||
public virtual TVariable Variable
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Variable;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (m_Variable != null)
|
||||
{
|
||||
//
|
||||
// Remove the listeners from the old variable
|
||||
//
|
||||
m_Variable.OnChange -= HandleValueChange;
|
||||
}
|
||||
m_Variable = value;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
m_InspectorVariable = m_Variable;
|
||||
#endif
|
||||
|
||||
if (m_Variable != null)
|
||||
{
|
||||
m_Variable.OnChange += HandleValueChange;
|
||||
}
|
||||
|
||||
TriggerVariableListeners();
|
||||
|
||||
//
|
||||
// This is also a value change
|
||||
//
|
||||
if (m_Variable != null)
|
||||
{
|
||||
HandleValueChange(m_Variable, new BaseVariable<TValue>.OnChangeEventArgs(m_Variable.Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleValueChange(m_Variable, new BaseVariable<TValue>.OnChangeEventArgs(default));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual TValue Value
|
||||
{
|
||||
get
|
||||
{
|
||||
return (m_Variable != null ? m_Variable.Value : default);
|
||||
}
|
||||
set
|
||||
{
|
||||
if (m_Variable != null)
|
||||
{
|
||||
m_Variable.Value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void HandleValueChange(object sender, BaseVariable<TValue>.OnChangeEventArgs onChangeEventArgs)
|
||||
{
|
||||
SubBaseTriggerValueListeners();
|
||||
if (m_Variable != null)
|
||||
{
|
||||
InternalOnValueChange?.Invoke(m_Variable, onChangeEventArgs);
|
||||
}
|
||||
InternalOnReferencedValueChange?.Invoke(this, onChangeEventArgs);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged += HandlePlayModeStateChange;
|
||||
#endif
|
||||
//
|
||||
// Listen on the variable value changing.
|
||||
//
|
||||
if (m_Variable != null)
|
||||
{
|
||||
m_Variable.OnChange += HandleValueChange;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged -= HandlePlayModeStateChange;
|
||||
#endif
|
||||
//
|
||||
// Stop listening on the variable value changing.
|
||||
//
|
||||
if (m_Variable != null)
|
||||
{
|
||||
m_Variable.OnChange -= HandleValueChange;
|
||||
}
|
||||
|
||||
/*#if UNITY_EDITOR
|
||||
if (m_TestRuntimeVariable != null)
|
||||
{
|
||||
RogueUtils.Utils.NiceDestroy(m_TestRuntimeVariable);
|
||||
m_TestRuntimeVariable = null;
|
||||
}
|
||||
#endif*/
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void HandlePlayModeStateChange(PlayModeStateChange stateChange)
|
||||
{
|
||||
bool doDefaultVariable = false;
|
||||
switch (stateChange)
|
||||
{
|
||||
case PlayModeStateChange.EnteredEditMode:
|
||||
break;
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
break;
|
||||
case PlayModeStateChange.EnteredPlayMode:
|
||||
break;
|
||||
case PlayModeStateChange.ExitingPlayMode:
|
||||
doDefaultVariable = m_DefaultOnExitPlayMode;
|
||||
break;
|
||||
}
|
||||
|
||||
if (doDefaultVariable)
|
||||
{
|
||||
var defaultVariable = DefaultVariable;
|
||||
//Undo.RecordObject(this, $"{name}: Clearing list");
|
||||
m_Variable = defaultVariable;
|
||||
//
|
||||
// Marking this dirty so Unity sees the value is its default value
|
||||
//
|
||||
EditorUtility.SetDirty(this);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public override SubBaseVariable GetVariableUntyped()
|
||||
{
|
||||
return Variable;
|
||||
}
|
||||
|
||||
public override void SetVariableUntyped(SubBaseVariable variable)
|
||||
{
|
||||
if (variable is TVariable theVariable)
|
||||
{
|
||||
Variable = theVariable;
|
||||
}
|
||||
}
|
||||
|
||||
public override T GetValue<T>()
|
||||
{
|
||||
var variable = Variable;
|
||||
if (variable != null)
|
||||
{
|
||||
var value = variable.Value;
|
||||
if (value is T theValue)
|
||||
{
|
||||
return theValue;
|
||||
}
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override object GetValueUntyped()
|
||||
{
|
||||
var variable = Variable;
|
||||
if (variable != null)
|
||||
{
|
||||
return variable.Value;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public override void SetValueUntyped(object value)
|
||||
{
|
||||
var variable = Variable;
|
||||
if (variable != null)
|
||||
{
|
||||
if (value is TValue theValue)
|
||||
{
|
||||
variable.Value = theValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void TriggerVariableListeners()
|
||||
{
|
||||
InternalOnVariableChange?.Invoke(this, EventArgs.Empty);
|
||||
base.SubBaseTriggerVariableListeners();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("CodeQuality", "IDE0051:Remove unused private members", Justification = "Odin")]
|
||||
private void BaseHandleEditorVariableChange()
|
||||
{
|
||||
Variable = m_InspectorVariable;
|
||||
}
|
||||
|
||||
//[FoldoutGroup("Debug", Order = 200)]
|
||||
//[BoxGroup("Debug/Runtime")]
|
||||
//[ShowInInspector]
|
||||
//[ReadOnly]
|
||||
private TVariable m_TestRuntimeVariable;
|
||||
|
||||
//[BoxGroup("Debug/Runtime")]
|
||||
//[Button("Set to runtime variable instance")]
|
||||
//[System.Diagnostics.CodeAnalysis.SuppressMessage("CodeQuality", "IDE0051:Remove unused private members", Justification = "Odin")]
|
||||
private void SetToRuntimeInstance()
|
||||
{
|
||||
if (m_TestRuntimeVariable == null)
|
||||
{
|
||||
m_TestRuntimeVariable = ScriptableObject.CreateInstance<TVariable>();
|
||||
}
|
||||
|
||||
Variable = m_TestRuntimeVariable;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/BaseVariableReference.cs.meta
Normal file
11
Assets/BaseVariableReference.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88b6ae8200390264e9efb0706509ad32
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
54
Assets/CheckOutlines.cs
Normal file
54
Assets/CheckOutlines.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CheckOutlines : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Camera cam;
|
||||
[SerializeField] private float rayDistance = 100f;
|
||||
|
||||
Outline2 outline;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = Camera.main;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, rayDistance))
|
||||
{
|
||||
var outlineTemp = hit.collider.GetComponentInChildren<Outline2>(true);
|
||||
|
||||
if (outlineTemp != null)
|
||||
{
|
||||
if (outline != outlineTemp)
|
||||
{
|
||||
if (outline != null)
|
||||
outline.Alpha = 0; // Reset previous outline
|
||||
|
||||
outline = outlineTemp;
|
||||
outline.Alpha = 1;
|
||||
Debug.Log("Detected object with outline: " + hit.collider.name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outline != null)
|
||||
{
|
||||
outline.Alpha = 0;
|
||||
outline = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Raycast hit nothing <20> reset outline
|
||||
if (outline != null)
|
||||
{
|
||||
outline.Alpha = 0;
|
||||
outline = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/CheckOutlines.cs.meta
Normal file
11
Assets/CheckOutlines.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52a5d1f9f98e9a543be439657d4ef5bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
10
Assets/ColorVariable.cs
Normal file
10
Assets/ColorVariable.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace RogueUtils.Data
|
||||
{
|
||||
[CreateAssetMenu(fileName = "New ColorVariable", menuName = "Golems/Variable/Color")]
|
||||
public class ColorVariable : BaseVariable<Color>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/ColorVariable.cs.meta
Normal file
11
Assets/ColorVariable.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 523b38c214f089f4dafa9ebc3b0a4f2c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Golems.meta
Normal file
8
Assets/Golems.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fc7ad603e4b4494aa591965d5066c93
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Golems/Art.meta
Normal file
8
Assets/Golems/Art.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa2d269e3af4a2142b6da04c26a8033b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Golems/Art/StoryItems.meta
Normal file
8
Assets/Golems/Art/StoryItems.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33e60dbb840c22e43bb65aa38ba1cda1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Golems/Art/StoryItems/NewDollHouse.meta
Normal file
8
Assets/Golems/Art/StoryItems/NewDollHouse.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e671b10c6d7a9fc428dd985a9e91659e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Golems/Art/StoryItems/NewDollHouse/Materials.meta
Normal file
8
Assets/Golems/Art/StoryItems/NewDollHouse/Materials.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3bfddb61604d734f96f38b9ee05db8d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 211a31b8df415b14e9bfd2ceab5d2516
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1485878162932180917
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Carpet_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 277fae1008de1ed48a62c28b36d570e8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: c1f5a174a9009b445b3bddccf698c72d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 277fae1008de1ed48a62c28b36d570e8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 6da09fb4379b1af4c8d1d0a17f338109, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 92748896f9d055b43a6969e023f058e0, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.353
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.28915662, g: 0.28915662, b: 0.28915662, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e5010e01a242b7408e90a57bc276177
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8107001874531819627
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_DaughtersMinies_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8981785a3c9e2274c86b5a097ab5f8b5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2134d55b6c6065e4a88b2887daff1a19, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 02bd8890b70d8824d93640a507cddafb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 8981785a3c9e2274c86b5a097ab5f8b5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 5ef95aa6e9033a243902dcab28464796, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0ee4cb4ce7ecd5e4fab5eb3ac16622ed, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.835
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 2, g: 2, b: 2, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2f784cffd6f7a648b1ad77fe3fa4c71
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-86584704497942202
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_DiningMinies _Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: f042a758e82388f489e12e3322758dee, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 420f397b329a9094a8ec55fdd4ce7c17, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: f042a758e82388f489e12e3322758dee, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: ebfca99b46aaa9749a08db7cf2652429, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0fc980e9a669fda44b7ba81a7c4eb409, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.786
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01cf67f09b3fd1c41a2a136b3d177b89
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_GroundFloor_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 83226fe56efac94458b51f5caaa692bb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0e5323358ddb00a4297dd824840caba2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 83226fe56efac94458b51f5caaa692bb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8e71f10478449154aafd63eeb857eeaa, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: ae9c642f397c08a4a8fe29a17b13e058, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.89
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.518
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9528302, g: 0.8671311, b: 0.80451226, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &6602156497430345324
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64d3603b2c0cc454e9759c3e73de375e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3179671689278793453
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_HallMinies_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 1b93f79978e36c84692be92d21e273d9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: df94e176e09082a41b5a1c7a9dc4ca44, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 74fcc2712cb17814ba68f21f458885bf, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 1b93f79978e36c84692be92d21e273d9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 22d14e2ab2402a54cbe2f9853584a6ad, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2b1613f85c4b94343a14160c81b9a664, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 2.6390157, g: 2.6390157, b: 2.6390157, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b99fdb8693485642b2b4ce843a7f081
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3349774695935675615
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_LivingRoom_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 6d153b0e9b247d2469abb38c056eca82, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 012a6ab2d47a90f4992453d457edd777, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: fc1b74cf4d59b804caace7066ccd1df2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 6d153b0e9b247d2469abb38c056eca82, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4cfc8e393a80d904ab02c432c94edb2e, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0a18736cb3bf2ec41b6589500119f476, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.888
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 11.313708, g: 11.313708, b: 11.313708, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72411c8fe9ecf97418cd0bba412bbedc
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_MBedroomMinies_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: cbea70c57e5cc2c4b865360b0f070b8c, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: f6fa539d2d843554da56a2a6ecb6f1db, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 10b557e187d733e4f97896d5ae03ef12, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: cbea70c57e5cc2c4b865360b0f070b8c, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 7c248384d2a03da46bbf6224815b218c, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 99b9e6d058da1cc4497e591f4dbe1588, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 0.82
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.756
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &6169368801730229747
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e16b6da3aea74c48b6363bbbe763a48
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_MusicMinies_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 198503c72796ecb45bdff4307b4b6cf3, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 7a131df53b567d742878c67bfe8004ac, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 198503c72796ecb45bdff4307b4b6cf3, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: fb43dd7b63c9e2a4dacab20cb4782753, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: a923a5d3db801c1459a4e951353616c8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.552
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &7065196574271701070
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04cfedcc4d2285047ba55b29e962473d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1659701941867906920
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Roof_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 96f73fa5ede516943863d654851933d5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 285a0551ab1461a47ad506bc7a3c1159, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8f3cf44c63267b84eb9e24c0d910938d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 96f73fa5ede516943863d654851933d5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: dc51e85b9793633468b32e118afbfbbf, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 327dba4bf63cf664abd5eb8515b9f441, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 0.58
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.876
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.455
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9150943, g: 0.8835239, b: 0.8417141, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 2.6082377, g: 2.6082377, b: 2.6082377, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4e7d2e721b877e4f9e730f0ab945d10
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,127 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1346156804106196028
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 4
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Top_Ghost
|
||||
m_Shader: {fileID: 4800000, guid: 1dc6c9abad784b8478732fae8a5f00cf, type: 3}
|
||||
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 256923a327fde9a45803fadac9648abc, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: c306dd1e9f3e98f4dbba1558f7477d95, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 256923a327fde9a45803fadac9648abc, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 1fe6e4e11680f37408f42bea2f49bcba, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 5e2fc783781f67349834598728d22e85, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Emission: 0.8
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.594
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Shininess: 10
|
||||
- _Smoothness: 0.379
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9150943, g: 0.8489644, b: 0.8158152, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b491ef7c07a595445a205c5f8a71e04a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
131
Assets/Golems/Art/StoryItems/NewDollHouse/Materials/M_Carpet.mat
Normal file
131
Assets/Golems/Art/StoryItems/NewDollHouse/Materials/M_Carpet.mat
Normal file
@@ -0,0 +1,131 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1485878162932180917
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Carpet
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 277fae1008de1ed48a62c28b36d570e8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: c1f5a174a9009b445b3bddccf698c72d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 277fae1008de1ed48a62c28b36d570e8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 6da09fb4379b1af4c8d1d0a17f338109, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 92748896f9d055b43a6969e023f058e0, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.353
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.3679245, g: 0.3679245, b: 0.3679245, a: 1}
|
||||
- _Color: {r: 0.36792448, g: 0.36792448, b: 0.36792448, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f659fe42be57fc04c90c019f61ac84ab
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8107001874531819627
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_DaughtersMinies
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _EMISSION
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8981785a3c9e2274c86b5a097ab5f8b5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2134d55b6c6065e4a88b2887daff1a19, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 02bd8890b70d8824d93640a507cddafb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 8981785a3c9e2274c86b5a097ab5f8b5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 5ef95aa6e9033a243902dcab28464796, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0ee4cb4ce7ecd5e4fab5eb3ac16622ed, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.835
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 2, g: 2, b: 2, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d3390fe50b56da4bad7275c3d1e141c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,131 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-86584704497942202
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_DiningMinies
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: f042a758e82388f489e12e3322758dee, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 420f397b329a9094a8ec55fdd4ce7c17, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: f042a758e82388f489e12e3322758dee, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: ebfca99b46aaa9749a08db7cf2652429, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0fc980e9a669fda44b7ba81a7c4eb409, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.786
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a761b7da4b52fbd4badbec3506d5ffa7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,130 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_GroundFloor
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 83226fe56efac94458b51f5caaa692bb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0e5323358ddb00a4297dd824840caba2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 83226fe56efac94458b51f5caaa692bb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8e71f10478449154aafd63eeb857eeaa, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 0
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.518
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &6602156497430345324
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7b4a88525ef29b44a37a747b97bc6b1
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3179671689278793453
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_HallMinies
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _EMISSION
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 1b93f79978e36c84692be92d21e273d9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: df94e176e09082a41b5a1c7a9dc4ca44, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 74fcc2712cb17814ba68f21f458885bf, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 1b93f79978e36c84692be92d21e273d9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 22d14e2ab2402a54cbe2f9853584a6ad, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2b1613f85c4b94343a14160c81b9a664, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 2.6390157, g: 2.6390157, b: 2.6390157, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f71b3771822ae9408acaa4fca2783ce
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3349774695935675615
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_LivingRoom
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _EMISSION
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 6d153b0e9b247d2469abb38c056eca82, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 012a6ab2d47a90f4992453d457edd777, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: fc1b74cf4d59b804caace7066ccd1df2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 6d153b0e9b247d2469abb38c056eca82, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4cfc8e393a80d904ab02c432c94edb2e, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0a18736cb3bf2ec41b6589500119f476, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.888
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 11.313708, g: 11.313708, b: 11.313708, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 325aabf9f3cb0bb438414fd3815f3b05
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_MBedroomMinies
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _EMISSION
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: cbea70c57e5cc2c4b865360b0f070b8c, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: f6fa539d2d843554da56a2a6ecb6f1db, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 10b557e187d733e4f97896d5ae03ef12, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: cbea70c57e5cc2c4b865360b0f070b8c, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 7c248384d2a03da46bbf6224815b218c, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 99b9e6d058da1cc4497e591f4dbe1588, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 0.82
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.756
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &6169368801730229747
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4df8644f709a1847be735c1a07872b1
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,131 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_MusicMinies
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 198503c72796ecb45bdff4307b4b6cf3, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 7a131df53b567d742878c67bfe8004ac, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 198503c72796ecb45bdff4307b4b6cf3, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: fb43dd7b63c9e2a4dacab20cb4782753, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: a923a5d3db801c1459a4e951353616c8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.552
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &7065196574271701070
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93301e08d1440b64a81247d305b4dc79
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
132
Assets/Golems/Art/StoryItems/NewDollHouse/Materials/M_Roof.mat
Normal file
132
Assets/Golems/Art/StoryItems/NewDollHouse/Materials/M_Roof.mat
Normal file
@@ -0,0 +1,132 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1659701941867906920
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Roof
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _EMISSION
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 96f73fa5ede516943863d654851933d5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 285a0551ab1461a47ad506bc7a3c1159, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8f3cf44c63267b84eb9e24c0d910938d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 96f73fa5ede516943863d654851933d5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: dc51e85b9793633468b32e118afbfbbf, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 327dba4bf63cf664abd5eb8515b9f441, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 0.5
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.876
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.455
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9150943, g: 0.8835239, b: 0.8417141, a: 1}
|
||||
- _Color: {r: 0.9150943, g: 0.8835239, b: 0.8417141, a: 1}
|
||||
- _EmissionColor: {r: 2.6082377, g: 2.6082377, b: 2.6082377, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0efcf9f7be408d48a8c62a9751da0ee
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
131
Assets/Golems/Art/StoryItems/NewDollHouse/Materials/M_Top.mat
Normal file
131
Assets/Golems/Art/StoryItems/NewDollHouse/Materials/M_Top.mat
Normal file
@@ -0,0 +1,131 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1346156804106196028
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Top
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords:
|
||||
- _METALLICSPECGLOSSMAP
|
||||
- _NORMALMAP
|
||||
- _OCCLUSIONMAP
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 256923a327fde9a45803fadac9648abc, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: c306dd1e9f3e98f4dbba1558f7477d95, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 256923a327fde9a45803fadac9648abc, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 1fe6e4e11680f37408f42bea2f49bcba, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 5e2fc783781f67349834598728d22e85, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 0
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.594
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.379
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9150943, g: 0.8489644, b: 0.8158152, a: 1}
|
||||
- _Color: {r: 0.9150943, g: 0.8489644, b: 0.81581515, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84d79ccc7ac5109428eefaf461adf863
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6ba39781bdad1e46856a35ac1736c47
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,164 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1485878162932180917
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_Carpet_Transition
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 0f1437be8aa9b4548b28c44958e87d49,
|
||||
type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- Cubemap_16AE115:
|
||||
m_Texture: {fileID: 8900000, guid: 8d6aaa5a870286e4ea1adbfa95686fb9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 277fae1008de1ed48a62c28b36d570e8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: c1f5a174a9009b445b3bddccf698c72d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: a025c23fceb7d4966b603419f551ce99, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 277fae1008de1ed48a62c28b36d570e8, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Metallic:
|
||||
m_Texture: {fileID: 2800000, guid: 6da09fb4379b1af4c8d1d0a17f338109, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 6da09fb4379b1af4c8d1d0a17f338109, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Normal:
|
||||
m_Texture: {fileID: 2800000, guid: c1f5a174a9009b445b3bddccf698c72d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 92748896f9d055b43a6969e023f058e0, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- Boolean_17B4351A: 1
|
||||
- Hilight_Amount: 0
|
||||
- Hilight_Dis_Amount: 0.02
|
||||
- Hilight_Dis_Scale: 500
|
||||
- Hilight_Scale: 150
|
||||
- Hilight_Speed_U: -0.02
|
||||
- Hilight_Speed_V: -0.02
|
||||
- Vector1_2B789FFD: 0
|
||||
- Vector1_36B37938: 1
|
||||
- Vector1_B468B705: 0.5
|
||||
- Vector1_DC307178: 0.5
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _Ghost_Alpha: 1
|
||||
- _Ghost_Brightness: 2.63
|
||||
- _Ghost_Power: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.353
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _Transition: 0
|
||||
- _UVSec: 0
|
||||
- _Wipe_Booster: 1.08
|
||||
- _Wipe_Noise_Scale: 30
|
||||
- _Wipe_OffsetA: 0.01
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- Color_78b9c515212f406c97f90097a3839193: {r: 0.6, g: 0.67058825, b: 1, a: 1}
|
||||
- Color_ef7ed711425f433ca70b6686601c10e7: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 0.3679245, g: 0.3679245, b: 0.3679245, a: 1}
|
||||
- _Color: {r: 0.36792448, g: 0.36792448, b: 0.36792448, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Ghost_Color: {r: 0.45882356, g: 0.55294114, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _Wipe_Colour: {r: 0.45882344, g: 0.55294114, b: 1, a: 0}
|
||||
- _Wipe_Noise_Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0d26ef76c9960a48aad8891b2c6b697
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,164 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8107001874531819627
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_DaughtersMinies_Transition
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 0f1437be8aa9b4548b28c44958e87d49,
|
||||
type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- Cubemap_16AE115:
|
||||
m_Texture: {fileID: 8900000, guid: 8d6aaa5a870286e4ea1adbfa95686fb9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8981785a3c9e2274c86b5a097ab5f8b5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2134d55b6c6065e4a88b2887daff1a19, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 02bd8890b70d8824d93640a507cddafb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 8981785a3c9e2274c86b5a097ab5f8b5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Metallic:
|
||||
m_Texture: {fileID: 2800000, guid: 5ef95aa6e9033a243902dcab28464796, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 5ef95aa6e9033a243902dcab28464796, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Normal:
|
||||
m_Texture: {fileID: 2800000, guid: 2134d55b6c6065e4a88b2887daff1a19, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0ee4cb4ce7ecd5e4fab5eb3ac16622ed, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- Boolean_17B4351A: 1
|
||||
- Hilight_Amount: 0
|
||||
- Hilight_Dis_Amount: 0.02
|
||||
- Hilight_Dis_Scale: 500
|
||||
- Hilight_Scale: 150
|
||||
- Hilight_Speed_U: -0.02
|
||||
- Hilight_Speed_V: -0.02
|
||||
- Vector1_2B789FFD: 0
|
||||
- Vector1_36B37938: 1
|
||||
- Vector1_B468B705: 0.5
|
||||
- Vector1_DC307178: 0.5
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _Ghost_Alpha: 1
|
||||
- _Ghost_Brightness: 2.63
|
||||
- _Ghost_Power: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.835
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _Transition: 0
|
||||
- _UVSec: 0
|
||||
- _Wipe_Booster: 1.08
|
||||
- _Wipe_Noise_Scale: 30
|
||||
- _Wipe_OffsetA: 0.01
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- Color_78b9c515212f406c97f90097a3839193: {r: 0.6, g: 0.67058825, b: 1, a: 1}
|
||||
- Color_ef7ed711425f433ca70b6686601c10e7: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 2, g: 2, b: 2, a: 1}
|
||||
- _Ghost_Color: {r: 0.45882356, g: 0.55294114, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _Wipe_Colour: {r: 0.45882344, g: 0.55294114, b: 1, a: 0}
|
||||
- _Wipe_Noise_Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91644231530ce894cabcf67abaec29b8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,164 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-86584704497942202
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_DiningMinies_Transition
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 0f1437be8aa9b4548b28c44958e87d49,
|
||||
type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- Cubemap_16AE115:
|
||||
m_Texture: {fileID: 8900000, guid: 8d6aaa5a870286e4ea1adbfa95686fb9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: f042a758e82388f489e12e3322758dee, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 420f397b329a9094a8ec55fdd4ce7c17, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: a025c23fceb7d4966b603419f551ce99, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: f042a758e82388f489e12e3322758dee, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Metallic:
|
||||
m_Texture: {fileID: 2800000, guid: ebfca99b46aaa9749a08db7cf2652429, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: ebfca99b46aaa9749a08db7cf2652429, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Normal:
|
||||
m_Texture: {fileID: 2800000, guid: 420f397b329a9094a8ec55fdd4ce7c17, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0fc980e9a669fda44b7ba81a7c4eb409, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- Boolean_17B4351A: 1
|
||||
- Hilight_Amount: 0
|
||||
- Hilight_Dis_Amount: 0.02
|
||||
- Hilight_Dis_Scale: 500
|
||||
- Hilight_Scale: 150
|
||||
- Hilight_Speed_U: -0.02
|
||||
- Hilight_Speed_V: -0.02
|
||||
- Vector1_2B789FFD: 0
|
||||
- Vector1_36B37938: 1
|
||||
- Vector1_B468B705: 0.5
|
||||
- Vector1_DC307178: 0.5
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _Ghost_Alpha: 1
|
||||
- _Ghost_Brightness: 2.63
|
||||
- _Ghost_Power: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.786
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _Transition: 0
|
||||
- _UVSec: 0
|
||||
- _Wipe_Booster: 1.08
|
||||
- _Wipe_Noise_Scale: 30
|
||||
- _Wipe_OffsetA: 0.01
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- Color_78b9c515212f406c97f90097a3839193: {r: 0.6, g: 0.67058825, b: 1, a: 1}
|
||||
- Color_ef7ed711425f433ca70b6686601c10e7: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Ghost_Color: {r: 0.45882356, g: 0.55294114, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _Wipe_Colour: {r: 0.45882344, g: 0.55294114, b: 1, a: 0}
|
||||
- _Wipe_Noise_Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55c6047a18ff65f408fc5b36219a19e7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,164 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_GroundFloor_Transition
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 0f1437be8aa9b4548b28c44958e87d49,
|
||||
type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- Cubemap_16AE115:
|
||||
m_Texture: {fileID: 8900000, guid: 8d6aaa5a870286e4ea1adbfa95686fb9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 83226fe56efac94458b51f5caaa692bb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: 0e5323358ddb00a4297dd824840caba2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: a025c23fceb7d4966b603419f551ce99, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 83226fe56efac94458b51f5caaa692bb, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Metallic:
|
||||
m_Texture: {fileID: 2800000, guid: 8e71f10478449154aafd63eeb857eeaa, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 8e71f10478449154aafd63eeb857eeaa, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Normal:
|
||||
m_Texture: {fileID: 2800000, guid: 0e5323358ddb00a4297dd824840caba2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: ae9c642f397c08a4a8fe29a17b13e058, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- Boolean_17B4351A: 1
|
||||
- Hilight_Amount: 0
|
||||
- Hilight_Dis_Amount: 0.02
|
||||
- Hilight_Dis_Scale: 500
|
||||
- Hilight_Scale: 150
|
||||
- Hilight_Speed_U: -0.02
|
||||
- Hilight_Speed_V: -0.02
|
||||
- Vector1_2B789FFD: 0
|
||||
- Vector1_36B37938: 1
|
||||
- Vector1_B468B705: 0.5
|
||||
- Vector1_DC307178: 0.5
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 0
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _Ghost_Alpha: 1
|
||||
- _Ghost_Brightness: 2.63
|
||||
- _Ghost_Power: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 0.725
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.518
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _Transition: 0
|
||||
- _UVSec: 0
|
||||
- _Wipe_Booster: 1.08
|
||||
- _Wipe_Noise_Scale: 30
|
||||
- _Wipe_OffsetA: 0.01
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- Color_78b9c515212f406c97f90097a3839193: {r: 0.6, g: 0.67058825, b: 1, a: 1}
|
||||
- Color_ef7ed711425f433ca70b6686601c10e7: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Ghost_Color: {r: 0.45882356, g: 0.55294114, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _Wipe_Colour: {r: 0.45882344, g: 0.55294114, b: 1, a: 0}
|
||||
- _Wipe_Noise_Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &6602156497430345324
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02c73fd4e22951c46b9a4b8cde10b46e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,164 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3179671689278793453
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: M_HallMinies_Transition
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 0f1437be8aa9b4548b28c44958e87d49,
|
||||
type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- Cubemap_16AE115:
|
||||
m_Texture: {fileID: 8900000, guid: 8d6aaa5a870286e4ea1adbfa95686fb9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 2800000, guid: 1b93f79978e36c84692be92d21e273d9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 2800000, guid: df94e176e09082a41b5a1c7a9dc4ca44, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 74fcc2712cb17814ba68f21f458885bf, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 1b93f79978e36c84692be92d21e273d9, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Metallic:
|
||||
m_Texture: {fileID: 2800000, guid: 22d14e2ab2402a54cbe2f9853584a6ad, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 2800000, guid: 22d14e2ab2402a54cbe2f9853584a6ad, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Normal:
|
||||
m_Texture: {fileID: 2800000, guid: df94e176e09082a41b5a1c7a9dc4ca44, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2b1613f85c4b94343a14160c81b9a664, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- Boolean_17B4351A: 1
|
||||
- Hilight_Amount: 0
|
||||
- Hilight_Dis_Amount: 0.02
|
||||
- Hilight_Dis_Scale: 500
|
||||
- Hilight_Scale: 150
|
||||
- Hilight_Speed_U: -0.02
|
||||
- Hilight_Speed_V: -0.02
|
||||
- Vector1_2B789FFD: 0
|
||||
- Vector1_36B37938: 1
|
||||
- Vector1_B468B705: 0.5
|
||||
- Vector1_DC307178: 0.5
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _Ghost_Alpha: 1
|
||||
- _Ghost_Brightness: 2.63
|
||||
- _Ghost_Power: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _Transition: 0
|
||||
- _UVSec: 0
|
||||
- _Wipe_Booster: 1.08
|
||||
- _Wipe_Noise_Scale: 30
|
||||
- _Wipe_OffsetA: 0.01
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- Color_78b9c515212f406c97f90097a3839193: {r: 0.6, g: 0.67058825, b: 1, a: 1}
|
||||
- Color_ef7ed711425f433ca70b6686601c10e7: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 2.6390157, g: 2.6390157, b: 2.6390157, a: 1}
|
||||
- _Ghost_Color: {r: 0.45882356, g: 0.55294114, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _Wipe_Colour: {r: 0.45882344, g: 0.55294114, b: 1, a: 0}
|
||||
- _Wipe_Noise_Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user