35 lines
637 B
C#
35 lines
637 B
C#
using UnityEngine;
|
|
|
|
public static class Logger
|
|
{
|
|
public static bool Enabled = true;
|
|
|
|
public static void Initialize()
|
|
{
|
|
Enabled = PlayerPrefs.GetInt("logger_enabled", 1) == 1;
|
|
}
|
|
|
|
public static void Log(object message)
|
|
{
|
|
if (Enabled)
|
|
Debug.Log(message);
|
|
}
|
|
|
|
public static void LogWarning(object message)
|
|
{
|
|
if (Enabled)
|
|
Debug.LogWarning(message);
|
|
}
|
|
|
|
public static void LogError(object message)
|
|
{
|
|
if (Enabled)
|
|
Debug.LogError(message);
|
|
}
|
|
|
|
public static void Print(object message)
|
|
{
|
|
Log(message);
|
|
}
|
|
}
|