Files
HauntedBloodlines/Assets/Scripts/Utilities/Logger.cs
2025-05-29 22:31:40 +03:00

35 lines
637 B
C#

using UnityEngine;
public static class Logger
{
public static bool Enabled = true;
public static void Initialize()
{
Enabled = PlayerPrefs.GetInt("logger_enabled", 1) == 1;
}
public static void Log(object message)
{
if (Enabled)
Debug.Log(message);
}
public static void LogWarning(object message)
{
if (Enabled)
Debug.LogWarning(message);
}
public static void LogError(object message)
{
if (Enabled)
Debug.LogError(message);
}
public static void Print(object message)
{
Log(message);
}
}