using UnityEngine; public static class Logger { public static bool Enabled = true; public static void Initialize() { Enabled = PlayerPrefs.GetInt("logger_enabled", 1) == 1; } public static void Log(object message) { if (Enabled) Debug.Log(message); } public static void LogWarning(object message) { if (Enabled) Debug.LogWarning(message); } public static void LogError(object message) { if (Enabled) Debug.LogError(message); } public static void Print(object message) { Log(message); } }