Files
2025-05-29 22:31:40 +03:00

49 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using InfallibleCode;
public class ManageDoorsInRoom : MonoBehaviour
{
public DoorBehaviour[] door;
//public bool CanOpenDoor(int manageDoorsInLoopID, int doorID)
//{
// if (door[doorID].CanOpenDoor)
// {
// return true;
// }
// else
// {
// return false;
// }
//}
//public void LockDoor(int manageDoorsInLoopID, int doorID)
//{
// door[doorID].LockDoor();
// #region Debugging
// Debug.Log("Locks door", door[doorID]);
// #endregion
//}
//public void UnlockDoor(int manageDoorsInLoopID, int doorID)
//{
// door[doorID].UnlockDoor();
// #region Debugging
// Debug.Log("Unlocks door", door[doorID]);
// #endregion
//}
//public void OpenDoor(int manageDoorsInLoopID, int doorID, float doorLerpSpeed)
//{
// door[doorID].OpenDoor(doorLerpSpeed);
//}
//public void CloseDoor(int doorID, float doorLerpSpeed)
//{
// door[doorID].CloseDoor(doorLerpSpeed);
//}
}