using System.Collections; using System.Collections.Generic; using UnityEngine; using InfallibleCode; public class ManageDoorsInRoom : MonoBehaviour { public DoorBehaviour[] door; //public bool CanOpenDoor(int manageDoorsInLoopID, int doorID) //{ // if (door[doorID].CanOpenDoor) // { // return true; // } // else // { // return false; // } //} //public void LockDoor(int manageDoorsInLoopID, int doorID) //{ // door[doorID].LockDoor(); // #region Debugging // Debug.Log("Locks door", door[doorID]); // #endregion //} //public void UnlockDoor(int manageDoorsInLoopID, int doorID) //{ // door[doorID].UnlockDoor(); // #region Debugging // Debug.Log("Unlocks door", door[doorID]); // #endregion //} //public void OpenDoor(int manageDoorsInLoopID, int doorID, float doorLerpSpeed) //{ // door[doorID].OpenDoor(doorLerpSpeed); //} //public void CloseDoor(int doorID, float doorLerpSpeed) //{ // door[doorID].CloseDoor(doorLerpSpeed); //} }