49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using InfallibleCode;
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public class ManageDoorsInRoom : MonoBehaviour
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{
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public DoorBehaviour[] door;
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//public bool CanOpenDoor(int manageDoorsInLoopID, int doorID)
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//{
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// if (door[doorID].CanOpenDoor)
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// {
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// return true;
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// }
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// else
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// {
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// return false;
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// }
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//}
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//public void LockDoor(int manageDoorsInLoopID, int doorID)
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//{
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// door[doorID].LockDoor();
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// #region Debugging
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// Debug.Log("Locks door", door[doorID]);
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// #endregion
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//}
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//public void UnlockDoor(int manageDoorsInLoopID, int doorID)
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//{
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// door[doorID].UnlockDoor();
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// #region Debugging
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// Debug.Log("Unlocks door", door[doorID]);
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// #endregion
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//}
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//public void OpenDoor(int manageDoorsInLoopID, int doorID, float doorLerpSpeed)
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//{
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// door[doorID].OpenDoor(doorLerpSpeed);
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//}
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//public void CloseDoor(int doorID, float doorLerpSpeed)
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//{
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// door[doorID].CloseDoor(doorLerpSpeed);
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//}
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}
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