19 lines
452 B
C#
19 lines
452 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BreakLightTrigger : MonoBehaviour
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{
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public BreakLight breakLight;
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private bool HasPassedTrigger;
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private void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player" && !HasPassedTrigger)
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{
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breakLight.StartCoroutine(breakLight.BreakThisLight());
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HasPassedTrigger = true;
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}
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}
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}
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