using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreakLightTrigger : MonoBehaviour { public BreakLight breakLight; private bool HasPassedTrigger; private void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player" && !HasPassedTrigger) { breakLight.StartCoroutine(breakLight.BreakThisLight()); HasPassedTrigger = true; } } }