Files
HauntedBloodlines/Assets/Scripts/Scripted Events/BreakLightTrigger.cs
2025-05-29 22:31:40 +03:00

19 lines
452 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BreakLightTrigger : MonoBehaviour
{
public BreakLight breakLight;
private bool HasPassedTrigger;
private void OnTriggerEnter(Collider col)
{
if (col.gameObject.tag == "Player" && !HasPassedTrigger)
{
breakLight.StartCoroutine(breakLight.BreakThisLight());
HasPassedTrigger = true;
}
}
}