47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class MannequinHandsMovementBase : MonoBehaviour
|
|
{
|
|
[SerializeField] private Animator mannequinAnimator;
|
|
|
|
[SerializeField] private string righHandBool = "MannequinCryingRightArmOpen";
|
|
[SerializeField] private string leftHandBool = "MannequinCryingLeftArmOpen";
|
|
|
|
public bool rightHandIsOpen;
|
|
public bool leftHandIsOpen;
|
|
|
|
public void RightHand()
|
|
{
|
|
if (rightHandIsOpen == false)
|
|
{
|
|
mannequinAnimator.SetBool(righHandBool, true);
|
|
//leftHandIsOpen = false;
|
|
rightHandIsOpen = true;
|
|
}
|
|
else
|
|
{
|
|
mannequinAnimator.SetBool(righHandBool, false);
|
|
//leftHandIsOpen = false;
|
|
rightHandIsOpen = false;
|
|
}
|
|
}
|
|
|
|
public void LeftHand()
|
|
{
|
|
if (leftHandIsOpen == false)
|
|
{
|
|
mannequinAnimator.SetBool(leftHandBool, true);
|
|
//rightHandIsOpen = false;
|
|
leftHandIsOpen = true;
|
|
}
|
|
else
|
|
{
|
|
mannequinAnimator.SetBool(leftHandBool, false);
|
|
//rightHandIsOpen = false;
|
|
leftHandIsOpen = false;
|
|
}
|
|
}
|
|
}
|