using System.Collections; using System.Collections.Generic; using UnityEngine; public class MannequinHandsMovementBase : MonoBehaviour { [SerializeField] private Animator mannequinAnimator; [SerializeField] private string righHandBool = "MannequinCryingRightArmOpen"; [SerializeField] private string leftHandBool = "MannequinCryingLeftArmOpen"; public bool rightHandIsOpen; public bool leftHandIsOpen; public void RightHand() { if (rightHandIsOpen == false) { mannequinAnimator.SetBool(righHandBool, true); //leftHandIsOpen = false; rightHandIsOpen = true; } else { mannequinAnimator.SetBool(righHandBool, false); //leftHandIsOpen = false; rightHandIsOpen = false; } } public void LeftHand() { if (leftHandIsOpen == false) { mannequinAnimator.SetBool(leftHandBool, true); //rightHandIsOpen = false; leftHandIsOpen = true; } else { mannequinAnimator.SetBool(leftHandBool, false); //rightHandIsOpen = false; leftHandIsOpen = false; } } }