Files
HauntedBloodlines/Assets/Scripts/Puzzles/Mannequin/MannequinHandsMovementBase.cs
2025-05-29 22:31:40 +03:00

47 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MannequinHandsMovementBase : MonoBehaviour
{
[SerializeField] private Animator mannequinAnimator;
[SerializeField] private string righHandBool = "MannequinCryingRightArmOpen";
[SerializeField] private string leftHandBool = "MannequinCryingLeftArmOpen";
public bool rightHandIsOpen;
public bool leftHandIsOpen;
public void RightHand()
{
if (rightHandIsOpen == false)
{
mannequinAnimator.SetBool(righHandBool, true);
//leftHandIsOpen = false;
rightHandIsOpen = true;
}
else
{
mannequinAnimator.SetBool(righHandBool, false);
//leftHandIsOpen = false;
rightHandIsOpen = false;
}
}
public void LeftHand()
{
if (leftHandIsOpen == false)
{
mannequinAnimator.SetBool(leftHandBool, true);
//rightHandIsOpen = false;
leftHandIsOpen = true;
}
else
{
mannequinAnimator.SetBool(leftHandBool, false);
//rightHandIsOpen = false;
leftHandIsOpen = false;
}
}
}