Files
SampleRenderPasses/Assets/Shaders/DepthOnly.shader
2025-05-18 22:39:39 +03:00

42 lines
801 B
Plaintext

Shader "Outline/DepthOnly"
{
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
ColorMask 0
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return fixed4(0.0, 0.0, 0.0, 0.0);
}
ENDCG
}
}
}