First Commit
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using UnityEngine;
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namespace Golems
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{
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[CreateAssetMenu(fileName = "New AlbertGhostMemoryCompositeSettings", menuName = "Golems/Scriptable Render Features/AlbertGhostMemoryCompositeSettings")]
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public class AlbertGhostMemoryCompositeSettings : ScriptableObject
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{
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[SerializeField] private float m_EdgeValue = 0.15f;
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public float EdgeValue
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{
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get => m_EdgeValue;
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set => m_EdgeValue = value;
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}
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[SerializeField] private float m_ChromaticAberration = 0.0005f;
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public float ChromaticAberration
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{
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get => m_ChromaticAberration;
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set => m_ChromaticAberration = value;
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}
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[SerializeField] private float m_ChromaticAberrationSpeed = 0.5f;
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public float ChromaticAberrationSpeed
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{
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get => m_ChromaticAberrationSpeed;
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set => m_ChromaticAberrationSpeed = value;
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}
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[SerializeField] private float m_Brightness = 0.5f;
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public float Brightness
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{
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get => m_Brightness;
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set => m_Brightness = value;
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}
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[SerializeField] private float m_Contrast = 1.0f;
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public float Contrast
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{
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get => m_Contrast;
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set => m_Contrast = value;
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}
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[Range(0.0f, 1.0f)] public float m_Alpha = .5f;
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public float Alpha
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{
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get => m_Alpha;
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set => m_Alpha = value;
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}
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}
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}
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