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2025-05-18 22:39:39 +03:00
commit 042ede7228
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/*
using RogueUtils.Data;
using UnityEngine;
namespace Golems
{
public class GhostMemoryLightDirection : MonoBehaviour
{
[SerializeField] private Light m_Light;
[SerializeField] private Vector3 m_LightDirectionReference;
private void Awake()
{
Debug.Assert(m_Light != null);
Debug.Assert(m_LightDirectionReference != null);
}
private void Update()
{
m_LightDirectionReference.variable.Value = (m_Light.transform.rotation * Vector3.forward).normalized;
}
}
}
*/