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/*
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using System;
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using UnityEngine.AddressableAssets;
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namespace Golems
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{
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[Serializable]
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public class AlbertGhostMemorySettingsRef : AssetReferenceT<AlbertGhostMemorySettings>
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{
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public AlbertGhostMemorySettingsRef(string guid) : base(guid)
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{
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}
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}
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}
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*/
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