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2025-05-18 22:39:39 +03:00
commit 042ede7228
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using Golems.Attributes;
using UnityEditor;
using UnityEngine;
namespace Golems
{
[CustomPropertyDrawer(typeof(ReadOnly))]
public class ReadOnlyPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.LabelField(position, $"{property.displayName}");
}
}
}