Files
HauntedBloodlines/Assets/Scripts/Scripted Events/DoActionTrigger.cs
2025-05-29 22:31:40 +03:00

23 lines
463 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoActionTrigger : MonoBehaviour
{
private bool _hasDoneAction;
public void DoAction()
{
GameManagerEarly.GetInstance().DoAction = true;
}
private void OnTriggerEnter(Collider col)
{
if(col.gameObject.tag == "Player" && !_hasDoneAction)
{
DoAction();
_hasDoneAction = true;
}
}
}