using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoActionTrigger : MonoBehaviour { private bool _hasDoneAction; public void DoAction() { GameManagerEarly.GetInstance().DoAction = true; } private void OnTriggerEnter(Collider col) { if(col.gameObject.tag == "Player" && !_hasDoneAction) { DoAction(); _hasDoneAction = true; } } }