24 lines
505 B
C#
24 lines
505 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class PhysicsObjectProperties : MonoBehaviour
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{
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[SerializeField] private List<Rigidbody> rigidbodies = new List<Rigidbody>();
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public void EnableGravity()
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{
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foreach (var rigidbody in rigidbodies)
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{
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rigidbody.useGravity = true;
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}
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}
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public void DisableGravity()
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{
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foreach (var rigidbody in rigidbodies)
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{
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rigidbody.useGravity = false;
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}
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}
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}
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