using System.Collections.Generic; using UnityEngine; public class PhysicsObjectProperties : MonoBehaviour { [SerializeField] private List rigidbodies = new List(); public void EnableGravity() { foreach (var rigidbody in rigidbodies) { rigidbody.useGravity = true; } } public void DisableGravity() { foreach (var rigidbody in rigidbodies) { rigidbody.useGravity = false; } } }