Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Backends/Burst/DataStructures/FluidInteraction.cs
2025-05-29 22:31:40 +03:00

19 lines
482 B
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using System;
using Unity.Mathematics;
namespace Obi
{
public struct FluidInteraction : IConstraint
{
public float4 gradient;
public float avgKernel;
public float avgGradient;
public int particleA;
public int particleB;
public int GetParticleCount() { return 2; }
public int GetParticle(int index) { return index == 0 ? particleA : particleB; }
}
}
#endif