#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS) using System; using Unity.Mathematics; namespace Obi { public struct FluidInteraction : IConstraint { public float4 gradient; public float avgKernel; public float avgGradient; public int particleA; public int particleB; public int GetParticleCount() { return 2; } public int GetParticle(int index) { return index == 0 ? particleA : particleB; } } } #endif