Files
HauntedBloodlines/Assets/Obi/Samples/Common/SampleResources/Scripts/ActorSpawner.cs
2025-05-29 22:31:40 +03:00

36 lines
836 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;
public class ActorSpawner : MonoBehaviour {
public ObiActor template;
public int basePhase = 2;
public int maxInstances = 32;
public float spawnDelay = 0.3f;
private int phase = 0;
private int instances = 0;
private float timeFromLastSpawn = 0;
// Update is called once per frame
void Update () {
timeFromLastSpawn += Time.deltaTime;
if (Input.GetMouseButtonDown(0) && instances < maxInstances && timeFromLastSpawn > spawnDelay)
{
GameObject go = Instantiate(template.gameObject,transform.position,Quaternion.identity);
go.transform.SetParent(transform.parent);
go.GetComponent<ObiActor>().SetFilterCategory(basePhase + phase);
phase++;
instances++;
timeFromLastSpawn = 0;
}
}
}