using System.Collections; using System.Collections.Generic; using UnityEngine; using Obi; public class ActorSpawner : MonoBehaviour { public ObiActor template; public int basePhase = 2; public int maxInstances = 32; public float spawnDelay = 0.3f; private int phase = 0; private int instances = 0; private float timeFromLastSpawn = 0; // Update is called once per frame void Update () { timeFromLastSpawn += Time.deltaTime; if (Input.GetMouseButtonDown(0) && instances < maxInstances && timeFromLastSpawn > spawnDelay) { GameObject go = Instantiate(template.gameObject,transform.position,Quaternion.identity); go.transform.SetParent(transform.parent); go.GetComponent().SetFilterCategory(basePhase + phase); phase++; instances++; timeFromLastSpawn = 0; } } }