26 lines
535 B
C#
26 lines
535 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PlayAnimation : MonoBehaviour
|
|
{
|
|
[SerializeField] Animator _objectAnimator;
|
|
[SerializeField] string _AnimatioName;
|
|
|
|
bool _animationPlayed;
|
|
|
|
private void OnTriggerEnter(Collider col)
|
|
{
|
|
if (col.gameObject.tag == "Player" && !_animationPlayed)
|
|
{
|
|
PlayAnim();
|
|
}
|
|
}
|
|
|
|
public void PlayAnim()
|
|
{
|
|
_objectAnimator.Play(_AnimatioName);
|
|
_animationPlayed = true;
|
|
}
|
|
}
|