Files
HauntedBloodlines/Assets/Scripts/Scripted Events/PlayAnimation.cs
2025-05-29 22:31:40 +03:00

26 lines
535 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayAnimation : MonoBehaviour
{
[SerializeField] Animator _objectAnimator;
[SerializeField] string _AnimatioName;
bool _animationPlayed;
private void OnTriggerEnter(Collider col)
{
if (col.gameObject.tag == "Player" && !_animationPlayed)
{
PlayAnim();
}
}
public void PlayAnim()
{
_objectAnimator.Play(_AnimatioName);
_animationPlayed = true;
}
}