Files
HauntedBloodlines/Assets/Scripts/Scripted Events/ChangeSanityMaxValueTrigger.cs
2025-05-29 22:31:40 +03:00

19 lines
515 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeSanityMaxValueTrigger : MonoBehaviour
{
[SerializeField] private float NewSanityMaxValue;
private bool _sanityMaxValueChanged;
private void OnTriggerEnter(Collider col)
{
if(col.gameObject.tag == "Player" && !_sanityMaxValueChanged)
{
Sanity.GetInstance().sanityChangeMaxValueAtRuntime(NewSanityMaxValue);
_sanityMaxValueChanged = true;
}
}
}