using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeSanityMaxValueTrigger : MonoBehaviour { [SerializeField] private float NewSanityMaxValue; private bool _sanityMaxValueChanged; private void OnTriggerEnter(Collider col) { if(col.gameObject.tag == "Player" && !_sanityMaxValueChanged) { Sanity.GetInstance().sanityChangeMaxValueAtRuntime(NewSanityMaxValue); _sanityMaxValueChanged = true; } } }