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HauntedBloodlines/Assets/Scripts/SaveLoad/RoomTriggerData.cs
2025-05-29 22:31:40 +03:00

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using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class RoomTriggerData
{
//public List<string> newNearbyRoomSceneNames = new List<string>(); // Nearby rooms' scene names
public string roomSceneName; // Scene name for the current room
public int activeCategoryIndex; // ΝΕΟ - Active category index
}