10 lines
350 B
C#
10 lines
350 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class RoomTriggerData
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{
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//public List<string> newNearbyRoomSceneNames = new List<string>(); // Nearby rooms' scene names
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public string roomSceneName; // Scene name for the current room
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public int activeCategoryIndex; // ΝΕΟ - Active category index
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} |