Files
HauntedBloodlines/Assets/Scripts/Physics/PhysicsObjectProperties.cs
2025-05-29 22:31:40 +03:00

24 lines
505 B
C#

using System.Collections.Generic;
using UnityEngine;
public class PhysicsObjectProperties : MonoBehaviour
{
[SerializeField] private List<Rigidbody> rigidbodies = new List<Rigidbody>();
public void EnableGravity()
{
foreach (var rigidbody in rigidbodies)
{
rigidbody.useGravity = true;
}
}
public void DisableGravity()
{
foreach (var rigidbody in rigidbodies)
{
rigidbody.useGravity = false;
}
}
}