20 lines
479 B
C#
20 lines
479 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class BodyShackDynamicBones : MonoBehaviour
|
|
{
|
|
[SerializeField] private DynamicBone dynamicBone;
|
|
|
|
private void Start()
|
|
{
|
|
SetUpBodyShackDynamicBones();
|
|
}
|
|
|
|
public void SetUpBodyShackDynamicBones()
|
|
{
|
|
dynamicBone.m_Colliders.Add(PlayerDynamicBonesManager.GetInstance().dynamicBoneColliderSpine);
|
|
print("Set up BodyShack player collision");
|
|
}
|
|
}
|