Files
HauntedBloodlines/Assets/Scripts/Physics/BodyShackDynamicBones.cs
2025-05-29 22:31:40 +03:00

20 lines
479 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyShackDynamicBones : MonoBehaviour
{
[SerializeField] private DynamicBone dynamicBone;
private void Start()
{
SetUpBodyShackDynamicBones();
}
public void SetUpBodyShackDynamicBones()
{
dynamicBone.m_Colliders.Add(PlayerDynamicBonesManager.GetInstance().dynamicBoneColliderSpine);
print("Set up BodyShack player collision");
}
}