using System.Collections; using System.Collections.Generic; using UnityEngine; public class BodyShackDynamicBones : MonoBehaviour { [SerializeField] private DynamicBone dynamicBone; private void Start() { SetUpBodyShackDynamicBones(); } public void SetUpBodyShackDynamicBones() { dynamicBone.m_Colliders.Add(PlayerDynamicBonesManager.GetInstance().dynamicBoneColliderSpine); print("Set up BodyShack player collision"); } }