Files
2025-05-29 22:31:40 +03:00

42 lines
1022 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AccessPlayerManager : MonoBehaviour
{
public void DisablePlayerMovement()
{
PlayerManager.GetInstance().DisablePlayerMovement();
}
public void EnablePlayerMovement()
{
PlayerManager.GetInstance().EnablePlayerMovement();
}
public void PlayerMovementCannotBeEnabled()
{
PlayerManager.GetInstance().PlayerMovementCannotBeEnabled();
}
public void PlayerMovementCanBeEnabled()
{
PlayerManager.GetInstance().PlayerMovementCanBeEnabled();
}
public void UseCameraBedHideMovement()
{
PlayerManager.GetInstance()._cameraMovement.UseCameraBedHideMovement();
}
public void UseRegularGameplayCamera()
{
PlayerManager.GetInstance()._cameraMovement.UseRegularGameplayCamera();
}
public void UseSittingCameraMovement()
{
PlayerManager.GetInstance()._cameraMovement.UseCameraSittingMovement();
}
}