42 lines
1022 B
C#
42 lines
1022 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AccessPlayerManager : MonoBehaviour
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{
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public void DisablePlayerMovement()
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{
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PlayerManager.GetInstance().DisablePlayerMovement();
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}
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public void EnablePlayerMovement()
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{
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PlayerManager.GetInstance().EnablePlayerMovement();
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}
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public void PlayerMovementCannotBeEnabled()
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{
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PlayerManager.GetInstance().PlayerMovementCannotBeEnabled();
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}
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public void PlayerMovementCanBeEnabled()
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{
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PlayerManager.GetInstance().PlayerMovementCanBeEnabled();
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}
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public void UseCameraBedHideMovement()
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{
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PlayerManager.GetInstance()._cameraMovement.UseCameraBedHideMovement();
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}
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public void UseRegularGameplayCamera()
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{
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PlayerManager.GetInstance()._cameraMovement.UseRegularGameplayCamera();
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}
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public void UseSittingCameraMovement()
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{
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PlayerManager.GetInstance()._cameraMovement.UseCameraSittingMovement();
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}
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}
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