using System.Collections; using System.Collections.Generic; using UnityEngine; public class AccessPlayerManager : MonoBehaviour { public void DisablePlayerMovement() { PlayerManager.GetInstance().DisablePlayerMovement(); } public void EnablePlayerMovement() { PlayerManager.GetInstance().EnablePlayerMovement(); } public void PlayerMovementCannotBeEnabled() { PlayerManager.GetInstance().PlayerMovementCannotBeEnabled(); } public void PlayerMovementCanBeEnabled() { PlayerManager.GetInstance().PlayerMovementCanBeEnabled(); } public void UseCameraBedHideMovement() { PlayerManager.GetInstance()._cameraMovement.UseCameraBedHideMovement(); } public void UseRegularGameplayCamera() { PlayerManager.GetInstance()._cameraMovement.UseRegularGameplayCamera(); } public void UseSittingCameraMovement() { PlayerManager.GetInstance()._cameraMovement.UseCameraSittingMovement(); } }