Files
2025-05-29 22:31:40 +03:00

52 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using InfallibleCode;
public class DrawingPickup : MonoBehaviour
{
public ExaminableItem examinableItem;
private MeshRenderer _drawingMeshRenderer;
private bool _collectedItem;
public int ItemID;
// Start is called before the first frame update
void Start()
{
_drawingMeshRenderer = GetComponentInChildren<MeshRenderer>();
examinableItem = GetComponent<ExaminableItem>();
}
// Update is called once per frame
void Update()
{
PickUpDrawing();
}
public void PickUpDrawing()
{
if (examinableItem.examineItem.CanPressButtonToGetItem && examinableItem.examineItem.CurrenltyExaminingObj && !_collectedItem)
{
if (Input.GetKeyDown(KeyCode.E))
{
LampsSequence.GetInstance().DrawingsCollectedID += 1;
LampsSequence.GetInstance().ItemID = ItemID;
LampsSequence.GetInstance().UpdateItemIndex = true;
StartCoroutine(PickingUpObject());
_collectedItem = true;
}
}
}
IEnumerator PickingUpObject()
{
Destroy(_drawingMeshRenderer.gameObject);
yield return new WaitForSecondsRealtime(0.1f);
examinableItem.examineItem.GotItemExitDisplayingItem3d();
yield return new WaitForSecondsRealtime(0.1f);
Destroy(gameObject);
}
}