52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using InfallibleCode;
|
|
|
|
public class DrawingPickup : MonoBehaviour
|
|
{
|
|
public ExaminableItem examinableItem;
|
|
|
|
private MeshRenderer _drawingMeshRenderer;
|
|
private bool _collectedItem;
|
|
|
|
public int ItemID;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
_drawingMeshRenderer = GetComponentInChildren<MeshRenderer>();
|
|
examinableItem = GetComponent<ExaminableItem>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
PickUpDrawing();
|
|
}
|
|
|
|
public void PickUpDrawing()
|
|
{
|
|
if (examinableItem.examineItem.CanPressButtonToGetItem && examinableItem.examineItem.CurrenltyExaminingObj && !_collectedItem)
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.E))
|
|
{
|
|
LampsSequence.GetInstance().DrawingsCollectedID += 1;
|
|
LampsSequence.GetInstance().ItemID = ItemID;
|
|
LampsSequence.GetInstance().UpdateItemIndex = true;
|
|
StartCoroutine(PickingUpObject());
|
|
_collectedItem = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
IEnumerator PickingUpObject()
|
|
{
|
|
Destroy(_drawingMeshRenderer.gameObject);
|
|
yield return new WaitForSecondsRealtime(0.1f);
|
|
examinableItem.examineItem.GotItemExitDisplayingItem3d();
|
|
yield return new WaitForSecondsRealtime(0.1f);
|
|
Destroy(gameObject);
|
|
}
|
|
}
|