18 lines
412 B
C#
18 lines
412 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Inventory
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{
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public class LevelTransition : MonoBehaviour
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{
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public int sceneId;
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private void OnTriggerEnter(Collider other)
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{
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FindObjectOfType<SaveData>().SaveLevelPeristence();
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SceneManager.LoadScene(sceneId);
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}
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}
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} |