Files
2025-05-29 22:31:40 +03:00

38 lines
883 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Inventory {
public class EquipmentPanel : MonoBehaviour
{
/// An item that panel stores
public Item equipedItem;
private Item lastItem;
[HideInInspector]
public GridSlot mainSlot;
[HideInInspector]
public int width, height;
public string allowedItemType;
[Header("Using ids ignore allowedItemType. Only specified id items will be equiped")]
public int[] allowedIds;
private void Update()
{
if(equipedItem != null && lastItem == null)
{
lastItem = equipedItem;
}
if(equipedItem == null && lastItem != null)
{
lastItem = null;
}
}
}
}