using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Inventory { public class EquipmentPanel : MonoBehaviour { /// An item that panel stores public Item equipedItem; private Item lastItem; [HideInInspector] public GridSlot mainSlot; [HideInInspector] public int width, height; public string allowedItemType; [Header("Using ids ignore allowedItemType. Only specified id items will be equiped")] public int[] allowedIds; private void Update() { if(equipedItem != null && lastItem == null) { lastItem = equipedItem; } if(equipedItem == null && lastItem != null) { lastItem = null; } } } }