Files
2025-05-29 22:31:40 +03:00

20 lines
696 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TRInventoryUpdatable
{
public class OilPickableItem : MonoBehaviour, IPickable
{
public void Pickup()
{
//Add to ring inventory the new item if it doesn't exist.
if (InventoryManager.GetInstance().oilOnRingInventory.activeSelf == false)
{
RingInventory.GetInstance().AddItemToKeysAndItemsInventory(InventoryManager.GetInstance().oilOnRingInventory.transform);
print("Is reconstructing inventory");
InventoryManager.GetInstance().oilOnRingInventory.SetActive(true);
}
}
}
}