using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TRInventoryUpdatable { public class OilPickableItem : MonoBehaviour, IPickable { public void Pickup() { //Add to ring inventory the new item if it doesn't exist. if (InventoryManager.GetInstance().oilOnRingInventory.activeSelf == false) { RingInventory.GetInstance().AddItemToKeysAndItemsInventory(InventoryManager.GetInstance().oilOnRingInventory.transform); print("Is reconstructing inventory"); InventoryManager.GetInstance().oilOnRingInventory.SetActive(true); } } } }