27 lines
616 B
C#
27 lines
616 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BangingHauntedDoorsSounds : MonoBehaviour
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{
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[SerializeField] AudioSource doorAudioSource;
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private void Start()
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{
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if (doorAudioSource == null)
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{
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doorAudioSource = GetComponent<AudioSource>();
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}
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}
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public void PlayRandomOpenDoorSound()
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{
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RandomSoundsManager.GetInstance().PlayRandromOpenSound(doorAudioSource);
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}
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public void PlayRandomCloseDoorSound()
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{
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RandomSoundsManager.GetInstance().PlayRandromOpenSound(doorAudioSource);
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}
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}
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