Files
HauntedBloodlines/Assets/Scripts/Audio/BangingHauntedDoorsSounds.cs
2025-05-29 22:31:40 +03:00

27 lines
616 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BangingHauntedDoorsSounds : MonoBehaviour
{
[SerializeField] AudioSource doorAudioSource;
private void Start()
{
if (doorAudioSource == null)
{
doorAudioSource = GetComponent<AudioSource>();
}
}
public void PlayRandomOpenDoorSound()
{
RandomSoundsManager.GetInstance().PlayRandromOpenSound(doorAudioSource);
}
public void PlayRandomCloseDoorSound()
{
RandomSoundsManager.GetInstance().PlayRandromOpenSound(doorAudioSource);
}
}