using System.Collections; using System.Collections.Generic; using UnityEngine; public class BangingHauntedDoorsSounds : MonoBehaviour { [SerializeField] AudioSource doorAudioSource; private void Start() { if (doorAudioSource == null) { doorAudioSource = GetComponent(); } } public void PlayRandomOpenDoorSound() { RandomSoundsManager.GetInstance().PlayRandromOpenSound(doorAudioSource); } public void PlayRandomCloseDoorSound() { RandomSoundsManager.GetInstance().PlayRandromOpenSound(doorAudioSource); } }