20 lines
441 B
C#
20 lines
441 B
C#
using UnityEngine;
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public class AlternateUniverseDimensionalFractureTrigger : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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AlternateUniverseManager.GetInstance().CanTearFabricOfReality = true;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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AlternateUniverseManager.GetInstance().CanTearFabricOfReality = false;
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}
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}
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