using UnityEngine; public class AlternateUniverseDimensionalFractureTrigger : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { AlternateUniverseManager.GetInstance().CanTearFabricOfReality = true; } } private void OnTriggerExit(Collider other) { AlternateUniverseManager.GetInstance().CanTearFabricOfReality = false; } }