Files
2025-05-29 22:31:40 +03:00

34 lines
615 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
namespace Obi
{
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct VInt4
{
public int x;
public int y;
public int z;
public int w;
public VInt4(int x, int y, int z, int w)
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
public VInt4(int x)
{
this.x = x;
this.y = x;
this.z = x;
this.w = x;
}
}
}