using UnityEngine; using System; using System.Collections; using System.Runtime.InteropServices; namespace Obi { [Serializable] [StructLayout(LayoutKind.Sequential)] public struct VInt4 { public int x; public int y; public int z; public int w; public VInt4(int x, int y, int z, int w) { this.x = x; this.y = y; this.z = z; this.w = w; } public VInt4(int x) { this.x = x; this.y = x; this.z = x; this.w = x; } } }